Abstract is missing.
- The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perceptionAdam Jones, J. Edward Swan II, Gurjot Singh, Eric Kolstad, Stephen R. Ellis. 9-14 [doi]
- HMD calibration and its effects on distance judgmentsScott A. Kuhl, William B. Thompson, Sarah H. Creem-Regehr. 15-22 [doi]
- Misperceptions in stereoscopic displays: a vision science perspectiveRobert T. Held, Martin S. Banks. 23-32 [doi]
- Fixation-identification in dynamic scenes: comparing an automated algorithm to manual codingSusan M. Munn, Leanne Stefano, Jeff B. Pelz. 33-42 [doi]
- A psychophysical study of fixation behavior in a computer gameVeronica Sundstedt, Efstathios Stavrakis, Michael Wimmer, Erik Reinhard. 43-50 [doi]
- Improving search task performance using subtle gaze directionAnn McNamara, Reynold J. Bailey, Cindy Grimm. 51-56 [doi]
- Incorrect focus cues in stereo displays: effects on visual performance and viewer fatigueMartin S. Banks. 57 [doi]
- Probing dynamic human facial action recognition from the other side of the meanCristóbal Curio, Martin A. Giese, Martin Breidt, Mario Kleiner, Heinrich H. Bülthoff. 59-66 [doi]
- Evaluating the emotional content of human motions on real and virtual charactersRachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona Newell, Carol O Sullivan. 67-74 [doi]
- Perceptual evaluation of position and orientation context rules for pedestrian formationsCathy Ennis, Christopher Peters, Carol O Sullivan. 75-82 [doi]
- Brightness of the glare illusionAkiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans-Peter Seidel. 83-90 [doi]
- Quantifying usability in secure graphics: assessing the user costs of protecting 3D contentJiajun Zhu, Jonathan Z. Bakdash, David Koller, Thomas Banton, Dennis Proffitt, Greg Humphreys. 91-96 [doi]
- Perception-motivated interpolation of image sequencesTimo Stich, Christian Linz, Christian Wallraven, Douglas W. Cunningham, Marcus A. Magnor. 97-106 [doi]
- Perceptual evaluation of cartoon physics: accuracy, attention, appealMarcos García, John Dingliana, Carol O Sullivan. 107-114 [doi]
- Effect of scenario on perceptual sensitivity to errors in animationPaul S. A. Reitsma, Carol O Sullivan. 115-121 [doi]
- Shape-dependent gloss correctionPeter Vangorp, Philip Dutré. 123-130 [doi]
- On optimal resampling of view and illumination dependent texturesJirí Filip, Mike J. Chantler, Michal Haindl. 131-134 [doi]
- The assumed light direction for perceiving shape from shadingJames P. O Shea, Martin S. Banks, Maneesh Agrawala. 135-142 [doi]
- The perceptual influences on gait transition of step parameters and optic flow in virtual environment locomotion simulatorsHuan Dong, Adar Pelah, Jonathan Cameron, Joan Lasenby. 143-146 [doi]
- Auditory self-motion illusions ( circular vection ) can be facilitated by vibrations and the potential for actual motionBernhard E. Riecke, Daniel Feuereissen, John J. Rieser. 147-154 [doi]
- Sensitivity to scene motion for phases of head yawsJason Jerald, Tabitha C. Peck, Frank Steinicke, Mary C. Whitton. 155-162 [doi]
- Ensemble-space visualization improves perception of 3D state of molecular dynamics simulationIsrael Huff, Chris Weigle, David C. Banks. 163-170 [doi]
- Neural modeling of flow rendering effectivenessDaniel Pineo, Colin Ware. 171-178 [doi]
- Comprehending Boolean queriesJiwen Huo, Wm Cowan. 179-186 [doi]
- Spatial sketching with the auditory reflection for the plausible virtual conceptual designSang-Hun Nam, Sang-Min Choi, Jun Choi, Young-Ho Chai. 187 [doi]
- How do bicyclists intercept moving gaps in a virtual environment?Benjamin Chihak, Sabarish Babu, Timofey Grechkin, Christine Ziemer, James F. Cremer, Joseph K. Kearney, Jodie M. Plumert. 188 [doi]
- Effects of horizontal field-of-view restriction on manoeuvring performance through complex structured environmentsSander E. M. Jansen, Alexander Toet, Nico J. Delleman. 189 [doi]
- Tricking people into feeling like they are moving when they are not paying attentionLaura C. Trutoiu, Stephan Streuber, Betty J. Mohler, Jörg Schulte-Pelkum, Heinrich H. Bülthoff. 190 [doi]
- Joint and individual walking in an immersive collaborative virtual environmentStephan Streuber, Astros Chatziastros, Betty J. Mohler, Heinrich H. Bülthoff. 191 [doi]
- Navigation modes in virtual environments: walking vs. joystickPeng Peng, Bernhard E. Riecke, Betsy Williams, Timothy P. McNamara, Bobby Bodenheimer. 192 [doi]
- Distance perception in virtual environmentsBetsy Williams, Derek Johnson, Lucy Shores, Gayathri Narasimham. 193 [doi]
- A full-body avatar improves egocentric distance judgments in an immersive virtual environmentBetty J. Mohler, Heinrich H. Bülthoff, William B. Thompson, Sarah H. Creem-Regehr. 194-197 [doi]
- Distribution of visual attention in head-worn displaysAnke Huckauf, Mario H. Urbina, Fabian Doil, Johannes Tümler, Rüdiger Mecke. 198 [doi]
- Eye-tracking dynamic scenes with humans and animalsLjiljana Skrba, Ian O Connell, Carol O Sullivan. 199 [doi]
- Frequency analysis to facilitate the recognition of imagesYin He, Xin Yan, Lyn Bartram. 200 [doi]
- Using mental rotation as a methodology to evaluate shape perception in computer graphicsTina R. Ziemek, Sarah H. Creem-Regehr, William B. Thompson. 201 [doi]
- Evaluation of non-photorealistic abstraction techniques in influencing user behaviourNiall Redmond, John Dingliana. 202 [doi]
- Perceived directionality of 1/::::f:::::::β::: noise surfacesPratik Shah, Stefano Padilla, Patrick Green, Mike Chantler. 203 [doi]
- Angle of view vs. perspective distortion: a psychological evaluation of perspective projection for achieving perceptual realism in computer graphicsAglika Yankova, Ingmar S. Franke. 204 [doi]
- Perception of direction changes in animated data visualizationTatiana Tekusova, Jörn Kohlhammer, Slawomir J. Skwarek, Galina V. Paramei. 205 [doi]