Abstract is missing.
- Interacting with smart walls: a multi-dimensional analysis of input technologies for augmented environmentsFelix Heidrich, Martina Ziefle, Carsten Röcker, Jan Borchers. 1 [doi]
- Interactive bookshelf surface for in situ book searching and storing supportKazuhiro Matsushita, Daisuke Iwai, Kosuke Sato. 2 [doi]
- Homunculus: the vehicle as augmented clothesYoichi Ochiai, Keisuke Toyoshima. 3 [doi]
- Full body interaction for serious games in motor rehabilitationChristian Schönauer, Thomas Pintaric, Hannes Kaufmann. 4 [doi]
- The PhantomStation: towards funneling remote tactile feedback on interactive surfacesHendrik Richter, Alina Hang, Benedikt Blaha. 5 [doi]
- Acquisition of 3D gaze information from eyeball movements using inside-out cameraShoichi Shimizu, Hironobu Fujiyoshi. 6 [doi]
- Flying sports assistant: external visual imagery representation for sports trainingKeita Higuchi, Tetsuro Shimada, Jun Rekimoto. 7 [doi]
- Peripheral vision annotation: noninterference information presentation method for mobile augmented realityYoshio Ishiguro, Jun Rekimoto. 8 [doi]
- Ego-motion analysis using average image data intensityKojiro Kato, Kris Makoto Kitani, Takuya Nojima. 9 [doi]
- Weight illusion by tangential deformation of forearm skinYuki Kuniyasu, Shogo Fukushima, Masahiro Furukawa, Hiroyuki Kajimoto. 10 [doi]
- EdgeSonic: image feature sonification for the visually impairedTsubasa Yoshida, Kris Makoto Kitani, Hideki Koike, Serge Belongie, Kevin Schlei. 11 [doi]
- An augmented reality learning space for PC DIYHeien-Kun Chiang, Yin-Yu Chou, Long Chyr Chang, Chun-Yen Huang, Feng-Lan Kuo, Hown-Wen Chen. 12 [doi]
- Audiolizing body movement: its concept and application to motor skill learningNaoyuki Houri, Hiroyuki Arita, Yutaka Sakaguchi. 13 [doi]
- ClippingLight: a method for easy snapshots with projection viewfinder and tilt-based zoom controlYasuhiro Kajiwara, Keisuke Tajimi, Keiji Uemura, Nobuchika Sakata, Shogo Nishida. 14 [doi]
- Designing the sports prosthetic legShunji Yamanaka, Yuki Tsuji, Mariko Higaki, Hideka Suzuki. 15 [doi]
- Head orientation sensing by a wearable device for assisted locomotionKeisuke Takahashi, Hideki Kadone, Kenji Suzuki. 16 [doi]
- Earthlings Attack!: a ball game using human body communicationMasato Takahashi, Charith Lasantha Fernando, Yuto Kumon, Shuhey Takeda, Hideaki Nii, Takuji Tokiwa, Maki Sugimoto, Masahiko Inami. 17 [doi]
- Parasitic Humanoid: the wearable robotics as a behavioral assist interface like oneness between horse and riderTaro Maeda, Hideyuki Ando, Hiroyuki Iizuka, Tomoko Yonemura, Daisuke Kondo, Masataka Niwa. 18 [doi]
- Vection field for pedestrian traffic controlMasahiro Furukawa, Hiromi Yoshikawa, Taku Hachisu, Shogo Fukushima, Hiroyuki Kajimoto. 19 [doi]
- Skill transmission for hand positioning task through view-sharing systemKeitaro Kurosaki, Hiroki Kawasaki, Daisuke Kondo, Hiroyuki Iizuka, Hideyuki Ando, Taro Maeda. 20 [doi]
- Smart skincare system: remote skincare advice system using life logsMaki Nakagawa, Koji Tsukada, Itiro Siio. 21 [doi]
- Skill evaluation method based on variability of antagonism power of EMGYuta Takahashi, Masashi Toda, Shigeru Sakurazawa, Junichi Akita, Kazuaki Kondo, Yuichi Nakamura. 22 [doi]
- Coordinated behavior between visually coupled dyadsHiroyuki Iizuka, Daisuke Kondo, Hiroki Kawasaki, Hideyuki Ando, Taro Maeda. 23 [doi]
- The emotional economy for the augmented humanJean-Marc Seigneur. 24 [doi]
- Wearable MC system a system for supporting MC performances using wearable computing technologiesTomonari Okada, Tetsuya Yamamoto, Tsutomu Terada, Masahiko Tsukamoto. 25 [doi]
- View sharing system for motion transmissionDaisuke Kondo, Keitaro Kurosaki, Hiroyuki Iizuka, Hideyuki Ando, Taro Maeda. 26 [doi]
- HASC Challenge: gathering large scale human activity corpus for the real-world activity understandingsNobuo Kawaguchi, Nobuhiro Ogawa, Yohei Iwasaki, Katsuhiko Kaji, Tsutomu Terada, Kazuya Murao, Sozo Inoue, Yoshihiro Kawahara, Yasuyuki Sumi, Nobuhiko Nishio. 27 [doi]
- Effective galvanic vestibular stimulation in synchronizing with ocular movementAru Sugisaki, Yuki Hashimoto, Tomoko Yonemura, Hiroyuki Iizuka, Hideyuki Ando, Taro Maeda. 28 [doi]
- Catchy account: a system for acquiring a realistic sense of expendituresMieko Nakamura, Homei Miyashita. 29 [doi]
- Designing augmented environment with hybrid prototyping using virtual simulation and physical deviceKoji Sekiguchi, Yasuto Nakanishi, Soh Kitahara, Takuro Ohmori, Daisuke Akatsuka. 30 [doi]
- Smart glasses linking real live and social network s contacts by face recognitionMartin Kurze, Axel Roselius. 31 [doi]
- Inducing human motion by visual manipulationShin Okamoto, Hiroki Kawasaki, Hiroyuki Iizuka, Takumi Yokosaka, Tomoko Yonemura, Yuki Hashimoto, Hideyuki Ando, Taro Maeda. 32 [doi]
- FlexTorque, FlexTensor, and HapticEye: exoskeleton haptic interfaces for augmented interactionDzmitry Tsetserukou. 33 [doi]
- Augmented gustation using electricityHiromi Nakamura, Homei Miyashita. 34 [doi]
- FutureBody: design of perception using the human bodyMakoto Okamoto, Takanori Komatsu, Kiyohide Ito, Junichi Akita, Tetsuo Ono. 35 [doi]
- Augmented perception through mirror worldsDon Kimber, Jim Vaughan, Eleanor G. Rieffel. 36 [doi]
- Training support system for violin bowingYuuki Tanjo, Junichi Ogawa, Sadanori Ito, Ryuuki Sakamoto, Ichiro Umata, Hiroshi Ando. 37 [doi]
- An arm wrestling robot system for human upper extremity wearTakashi Yamada, Tomio Watanabe. 38 [doi]