Abstract is missing.
- Designing for mental wellbeing: towards a more holistic approach in the treatment and prevention of mental illnessAnja Thieme, Jayne Wallace, Thomas D. Meyer, Patrick Olivier. 1-10 [doi]
- Outside the brick: exploring prototyping for the elderlyKate Farina, Michael Nitsche. 11-17 [doi]
- CueS: cueing for upper limb rehabilitation in strokeAmey Holden, Roisin McNaney, Madeline Balaam, Robin Thompson, Nils Y. Hammerla, Thomas Ploetz, Daniel Jackson, Christopher Price, Lianne Brkic, Patrick Olivier. 18-25 [doi]
- Exploring healthcare professionals' preferences for visualising sensor dataNiamh Caprani, Julie Doyle, Yusuke Komaba, Akihiro Inomata. 26-34 [doi]
- Civically engaged HCI: tensions between novelty and social impactMara Balestrini, Yvonne Rogers, Paul Marshall. 35-36 [doi]
- Civic crowdfunding: how do offline communities engage online?Alexandra Stiver, Leonor Barroca, Marian Petre, Mike Richards, Dave Roberts. 37-45 [doi]
- Content analysis of a rural community's interaction with its cultural heritage through a longitudinal display deploymentTrien V. Do, Keith Cheverst, Nick Taylor 0002. 46-55 [doi]
- Analyzing play experience sensitivity to input sensor noise in outdoor augmented reality smartphone gamesFarjana Eishita, Kevin Stanley. 56-64 [doi]
- Exploring the effects of game elements in m-participationSarah-Kristin Thiel, Ulrich Lehner. 65-73 [doi]
- BlobSnake: gamification of feature extraction for 'plug and play' human activity recognitionReuben Kirkham, Carlton Shepherd, Thomas Plötz. 74-81 [doi]
- Social activities with offline tangibles at an interactive painting exhibit in a children's cultural centreLoraine Clarke, Eva Hornecker. 82-90 [doi]
- A mathematical description of the speed/accuracy trade-off of aimed movementYves Guiard, Olivier Rioul. 91-100 [doi]
- Visual diversity and user interface qualityAliaksei Miniukovich, Antonella De Angeli. 101-109 [doi]
- Do as I say: exploring human response to a predictable and unpredictable robotOmar Mubin, Christoph Bartneck. 110-116 [doi]
- Two-way affect loops in multimedia experiencesMatthew Pike, Richard Ramchurn, Max L. Wilson. 117-118 [doi]
- User requirements for digital jewelleryJutta Fortmann, Wilko Heuten, Susanne Boll. 119-125 [doi]
- Heuristics for the evaluation of captchas on smartphonesGerardo Reynaga, Sonia Chiasson, Paul C. van Oorschot. 126-135 [doi]
- Exploring the overlap between wearable computing and disability discrimination lawReuben Kirkham. 136-137 [doi]
- Real-life experiences with an adaptive light braceletJutta Fortmann, Benjamin Poppinga, Wilko Heuten, Susanne Boll. 138-146 [doi]
- Re-writing the city: negotiating and reflecting on data streamsPete Abel, Matthew Fox, Robert Potts, Drew Hemment, Catherine Thomson, Pavol Gajdos, Sha Li, Antia Dona Vazquez, Rose Barraclough, Gabriele Schliwa, Joseph Lindley, Steve Turner, Jonathon Devitt, Jane MacDonald, Alex Lee, Chris Trueblood, Deborah Maxwell, Hadi Mehrpouya, Mel Woods, Vincent Walsh, Anäis Moisy, Goktug Islamoglu, Graeme Sherriff, Vanessa Thomas, Lara Devitt, Kirsty Jennings, Chris Speed, Fionn Tynan-O'Mahony, Vera-Karina Gebhardt, Leon Trimble, Rob Raikes, Karl Monsen. 147-156 [doi]
- Life through the lens: a qualitative investigation of human behaviour with an urban photography serviceSimo Hosio, Richard H. R. Harper, Kenton O'Hara, Jorge Gonçalves, Vassilis Kostakos. 157-164 [doi]
- 4streams: an ambient photo sharing application for extended familiesSam Zargham, Janko Calic, David M. Frohlich. 165-174 [doi]
- Designing for family phatic communication: a design critique approachDavid J. Chatting, David S. Kirk, Paulina Yurman, Jo-Anne Bichard. 175-183 [doi]
- The other side of privacy: surveillance in data controlRula Sayaf, Dave Clarke, James B. Rule. 184-192 [doi]
- Nudging towards security: developing an application for wireless network selection for android phonesJames Turland, Lynne M. Coventry, Debora Jeske, Pam Briggs, Aad P. A. van Moorsel. 193-201 [doi]
- A gesture-based CAPTCHA design supporting mobile devicesNan Jiang, Huseyin Dogan. 202-207 [doi]
- 'Effing' the ineffable: opening up understandings of the blockchainDeborah Maxwell, Chris Speed, Dug Campbell. 208-209 [doi]
- Back to the future: 10 years of design fictionJoseph Lindley, Paul Coulton. 210-211 [doi]
- MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platformRachel Clarke, John Vines, Peter C. Wright, Tom Bartindale, John Shearer, John C. McCarthy, Patrick Olivier. 212-221 [doi]
- Rule and theme discovery in human interactions with an 'internet of things'J. Waldo Cervantes-Solis, Chris Baber, Ahmad Khattab, Roman Mitch. 222-227 [doi]
- Performance and critical designJocelyn Spence, David Frohlich, Stuart Andrews. 228-229 [doi]
- Elucidating the role and use of bioinformatics software in life science researchSarah Morrison-Smith, Christina Boucher, Andrea Bunt, Jaime Ruiz. 230-238 [doi]
- Perceptions of software developers' empathy with designersMalin Lunström, Johan Åberg, Johan Blomkvist. 239-246 [doi]
- Designing student energy interventions: a cross-cultural comparisonKatrin Ellice Heintze, Nicole Krämer, Derek Foster, Shaun Lawson. 247-254 [doi]
- Design principles for collaborative device ecologiesAurélien Ammeloot, David Benyon, Oli Mival. 255-256 [doi]
- An analysis of mid-air gestures used across three platformsArthur Theil Cabreira, Faustina Hwang. 257-258 [doi]
- Developing computational thinking through pattern recognition in early years educationAna C. Calderon, Tom Crick, Catherine Tryfona. 259-260 [doi]
- BUMP: bridging unmet modes of participationCody Chu, Claudia Beatriz Rébola, James Kao. 261-262 [doi]
- DataPet: designing a participatory sensing data game for childrenAndy Dickinson, Mark Lochrie, Paul Egglestone. 263-264 [doi]
- A virtual "window to the outside world": initial design and plans for evaluationGillian Dowds, Judith Masthoff. 265-266 [doi]
- "Aye, have a dream #IndyRef": use of instagram during the scottish referendumTom Feltwell, Jamie Mahoney, Shaun W. Lawson. 267-268 [doi]
- Framing the community data system interfaceKristian Garza, Carole A. Goble, John M. Brooke, Caroline Jay. 269-270 [doi]
- Speech-based home automation systemEmmanouil Fytrakis, Ioannis Georgoulas, Jose Part, Yuting Zhu. 271-272 [doi]
- Combining and assessing 2D maps and space-time cubes for trajectory dataTiago Gonçalves, Ana Paula Afonso, Bruno Martins. 273-274 [doi]
- Grouping contacts for information tasksPaul Holmes, James Goulding, Sarah Sharples. 275-276 [doi]
- Vibrotactile feedback for collision awarenessC. Louison, F. Ferlay, D. Keller, D. Mestre. 277-278 [doi]
- Paper-based web connected objects and the internet of things through EKKOJohn Mills, Paul Egglestone, Mark Lochrie, Martin Skelly. 279-280 [doi]
- MoVi: models visualization for mastering complexity in model driven engineeringMir'atul-Khusna Mufida, Gaëlle Calvary, Sophie Dupuy-Chessa, Yann Laurillau. 281-282 [doi]
- Characteristics of hand gesture navigation: a case study using a wearable device (MYO)Tobias Mulling, Mithileysh Sathiyanarayanan. 283-284 [doi]
- Designing attention for multi-screen TV experiencesTimothy Neate, Matt Jones, Michael Evans. 285-286 [doi]
- I++: interactive galleries for promoting interactive curiosities in web designsSergio Peña-Arrázola, Dimitri H. Masson, Alexandre Demeure, Gaëlle Calvary, Yann Laurillau. 287-288 [doi]
- Designing to raise collective awareness and leverage energy savingsLara Schibelsky G. Piccolo, Catriona Smith. 289-290 [doi]
- Finding the future: evolving interaction designKym Primrose, Robin J. S. Sloan, Ken Scott-Brown. 291-292 [doi]
- Droplets: geo-located audio as a social media platformJohn Shearer, Sue Swinburne, Patrick Dickinson. 293-294 [doi]
- Digital co-design: a future method?Lei Shi, Carolyn Dawson, James MacKrill, Elisavet Dimitrokali, Rebecca Cain. 295-296 [doi]
- pneuForm: interacting with physical form through dynamic replicationJuli Edyta Sikorska, Yi Tong, Clark Della Silva. 297-298 [doi]
- An exploratory study on the use of Twitter and Facebook in tandemTasos Spiliotopoulos, Ian Oakley. 299-300 [doi]
- Gone and back: physical interaction on a condensation-based ephemeral interfaceXinglin Sun. 301-302 [doi]
- Exploring requirements for civic engagement via public displaysSarah-Kristin Thiel. 303-304 [doi]
- LightShare: sharing illumination the tangible wayYi Tong, Juli Edyta Sikorska, Clark Della Silva. 305-306 [doi]
- Designing stress management interventions for older adults to improve wellbeingMichael Wilson, Julie Doyle, Gerry McTaggart. 307-308 [doi]
- Interactions galleryDuncan Rowland, Abigail Durrant, Rachel Clarke. 309 [doi]
- LabellaTeresa Almeida, Gavin Wood, Dean Saraf, Madeline Balaam. 310-311 [doi]
- Watching youRan Ancor, Joe Casagrande. 312 [doi]
- Taphobos: an immersive coffin experienceJames Brown. 313 [doi]
- GRWM: in the bathroomKo Le Chen. 314 [doi]
- 'Ambient walk': a mobile application for mindful walking with sonification of biophysical dataSixian Chen, John Bowers, Abigail Durrant. 315 [doi]
- The mystery of security designAntonios Vallindras, Shamal Faily. 316-317 [doi]
- FreeAsInWifiCally Gatehouse. 318 [doi]
- Sens-Us: imagining a citizen-led, dynamic, and localized censusConnie Golsteijn, Sarah Gallacher, Licia Capra, Yvonne Rogers. 319-320 [doi]
- Digital public space between layersGökcen Keskin. 321-322 [doi]
- We are searching forMimi Onuoha. 323 [doi]
- PeregrinationAlec Shepley, Duncan Rowland. 324-325 [doi]
- Project sky cubeJoanna White. 326-327 [doi]
- NOMATEI: a koinõnia of minumental figuresEleni Zevgaridou. 328-329 [doi]