Abstract is missing.
- Animation of Human Walking in Virtual EnvironmentsShih-kai Chung, James K. Hahn. 4-15 [doi]
- A Software System to Carry-out Virtual Experiments on Human MotionFranck Multon, Jean-Luc Nougaret, Gérard Hégron, Luc Millet, Bruno Arnaldi. 16-23 [doi]
- High Level Specification and Control of Communication Gestures: The GESSYCA SystemThierry Lebourque, Sylvie Gibet. 24 [doi]
- Alhambra: A System for Producing 2D AnimationDomingo Martín, Juan Carlos Torres. 38-47 [doi]
- Emotionally Expressive AgentsMagy Seif El-Nasr, Thomas R. Ioerger, John Yen, Donald H. House, Frederic I. Parke. 48-57 [doi]
- Visible Volume Buffer for Efficient Hair Expression and Shadow GenerationWaiming Kong, Masayuki Nakajima. 58 [doi]
- Real-Time Collision Detection for Virtual SurgeryJean-Christophe Lombardo, Marie-Paule Cani, Fabrice Neyret. 82 [doi]
- Group Interaction in a Surround Screen EnvironmentMichael Hoch, Daniel Schwabe. 92-98 [doi]
- Automatically Generating Virtual Guided ToursTsai-Yen Li, Jyh-Ming Lien, Shih-Yen Chiu, Tzong-Hann Yu. 99-106 [doi]
- Collaborative Animation over the NetworkFrançois Faure, Chris Faisstnauer, Gerd Hesina, Amaury Aubel, Marc Escher, Frédéric Labrosse, Jean-Christophe Nebel, Jean-Dominique Gascuel. 107 [doi]
- Fast Synthetic Vision, Memory, and Learning Models for Virtual HumansJames J. Kuffner Jr., Jean-Claude Latombe. 118-127 [doi]
- Virtual Human Animation based on Movement Observation and Cognitive Behavior ModelsNorman I. Badler, Diane M. Chi, Sonu Chopra-Khullar. 128-137 [doi]
- A Behavioral Interface to Simulate Agent-Object Interactions in Real-TimeMarcelo Kallmann, Daniel Thalmann. 138 [doi]
- Human Motion Coordination: Example of a JugglerFranck Multon, Bruno Arnaldi. 148-159 [doi]
- Realistic Articulated Character Positioning and Balance Control in Interactive EnvironmentsYahya Aydin, Masayuki Nakajima. 160 [doi]
- Virtual People: Capturing Human Models to Populate Virtual WorldsAdrian Hilton, Daniel Beresford, Thomas Gentils, Raymond Smith, Wei Sun. 174-185 [doi]
- MPEG-4 Compatible Faces from Orthogonal PhotosWon-Sook Lee, Marc Escher, Gaël Sannier, Nadia Magnenat-Thalmann. 186-194 [doi]
- Virtual Reality Simulation Modeling for a Haptic GloveViorel G. Popescu, Grigore C. Burdea, Mourad Bouzit. 195-200 [doi]
- Virtual Input Devices based on Motion Capture and Collision DetectionYoshihiro Okada, Kenro Shinpo, Yuzuru Tanaka, Daniel Thalmann. 201 [doi]
- Skin Aging Estimation by Facial SimulationYin Wu, Pierre Beylot, Nadia Magnenat-Thalmann. 210 [doi]
- Recursive Dynamics and Optimal Control Techniques for Human Motion PlanningJanzen Lo, Dimitris N. Metaxas. 220 [doi]