Abstract is missing.
- Dyslexia diagnosis in reading stage though the use of games at schoolNuria A. Bartolome, Amaia Méndez Zorrilla, Begoña García Zapirain. 12-17 [doi]
- Serious games for expertise training: Rules in questionsNour El Mawas, Jean-Pierre Cahier, Aurélien Bénel. 18-24 [doi]
- Using a GA and Wisdom of Artificial Crowds to solve solitaire battleship puzzlesAaron C. Port, Roman V. Yampolskiy. 25-29 [doi]
- Intelligent serious games system for children with learning disabilitiesGhada A. El Khayat, Tamer F. Mabrouk, Adel Elmaghraby. 30-34 [doi]
- Serious games and Health Informatics: A unified frameworkAdel Elmaghraby, Amaia Méndez, Begoña García Zapirain, Walaa Sheta, Saleh el Shehaby. 35-38 [doi]
- A meta-model for developing simulation games in higher education and professional development trainingC. Shaun Longstreet, Kendra Cooper. 39-44 [doi]
- Factors affecting students' decision to choose a traditional or role-play simulation based course formatLinda Musaitif, Barbara Cox, Deana Porterfield, Mike McGirr, Charmaine Phipps, Ryan Saunders. 46-50 [doi]
- Real-time motion editing for reaching tasks using multiple internal graphsChristos Mousas, Paul Newbury. 51-55 [doi]
- Robot design using Unity for computer games and robotic simulationsWilliam A. Mattingly, Dar-Jen Chang, Richard Paris, Neil Smith, John Blevins, Ming Ouyang. 56-59 [doi]
- Procedural textures using tilings with Perlin NoiseDavid Maung, Yinxuan Shi, Roger Crawfis. 60-65 [doi]
- Enhancing the performance of a multiplayer game by using a parallelizing compilerYasir I. M. Al-Dosary, Keiji Kimura, Hironori Kasahara, Seinosuke Narita. 67-75 [doi]
- Software design patterns for enabling auto dynamic difficulty in video gamesMuhammad Iftekher Chowdhury, Michael Katchabaw. 76-80 [doi]
- Proposal of Game Design Document from software engineering requirements perspectiveMario Gonzalez Salazar, Hugo A. Mitre, Cuauhtémoc Lemus Olalde, José Luis González Sánchez. 81-85 [doi]
- Navigational techniques to improve usability and user experience in RPG gamesChristopher Carter, Quasim H. Mehdi, Thomas P. Hartley. 86-93 [doi]
- A gameplay loops formal languageYannick Francillette, Abdelkader Gouaich, Nadia Hocine, Julien Pons. 94-101 [doi]
- A visualization framework for simulating fuel consumption through serious gamesBryan B. Sarlo, Alexander E. Lambe Foster, Mark P. Wachowiak. 103-107 [doi]
- Going anywhere anywhere: Creating a low cost portable immersive VE systemEric R. Bachmann, Michael A. Zmuda, James Calusdian, Xiaoping Yun, Eric Hodgson, David Waller. 108-115 [doi]
- Diagnosis of the attention deficit disorder using 'D2' and 'Symbols Search' tests through a game-based toolMaite Frutos Pascual, Begoña García Zapirain, Amaia Méndez Zorrilla. 116-119 [doi]
- Innovative system for cognitive brain enhancement and language disorders treatment using a virtual reality environmentNuria A. Bartolome, Begoña García Zapirain, Amaia Méndez Zorrilla. 120-124 [doi]
- Multi-scenario gesture recognition using KinectYi Li. 126-130 [doi]
- A framework for interactive generation of music for gamesKristopher Reese, Roman V. Yampolskiy, Adel Elmaghraby. 131-137 [doi]
- Physics engine on reconfigurable processor - Low power optimized solution empowering next-generation graphics on embedded platformsManti Bose, Vasanthakumar Rajagopala. 138-142 [doi]
- Using discrete wavelet transform and eigenfaces for recognizing avatars facesAbdallah A. Mohamed, Roman V. Yampolskiy. 143-147 [doi]
- DRE-Bot: A hierarchical First Person Shooter bot using multiple Sarsa(λ) reinforcement learnersFrank G. Glavin, Michael G. Madden. 148-152 [doi]
- A handicap point system for pedometer challenges: A strategy using daily step averages and handicapsBrian Carter. 153-156 [doi]
- Development of a walking game for the elderly using controllers of hand buttons and foot boardsKyung-Sik Kim, Seong-Suk Oh, Jin-Ho Ahn, Sun-Hyung Lee. 158-161 [doi]
- RumbleBlocks: Teaching science concepts to young children through a Unity gameMichael G. Christel, Scott M. Stevens, Bryan Maher, Sean Brice, Matt Champer, Luke Jayapalan, Qiaosi Chen, Jing Jin, Daniel Hausmann, Nora Bastida, Xun Zhang, Vincent Aleven, Kenneth R. Koedinger, Catherine Chase, Erik Harpstead, Derek Lomas. 162-166 [doi]
- Studying social relations in MMOG play: An illustration of using ethnography to frame "Big Data"Shad Gross, David Hakken, Nic True. 167-174 [doi]
- Reinforcing array and loop concepts through a game-like moduleAmos Baker, Jinghua Zhang, Elvira R. Caldwell. 175-179 [doi]
- Generalizations and optimal solutions for coin sorting puzzlesKemal Efe. 180-187 [doi]
- Accidental emergence within an agent based model: Simulation of agent interactions in an emergency situationAhmad Byagowi, Danyal Mohaddes, Robert D. McLeod. 189-193 [doi]
- The challenge of understanding tactics in a multiplayer online game: Analyzing BZFlag games of the Games United LeagueJohn C. Paolillo. 194-201 [doi]
- Building a bi-directional bridge between social presence and interaction in online gamesSamah S. Mansour, Mostafa El-Said. 202-207 [doi]
- Towards model-driven game engineering for serious educational games: Tailored use cases for game requirementsKendra M. L. Cooper, C. Shaun Longstreet. 208-212 [doi]
- Emotions for intelligent agents in crisis management simulations: A surveyMichael Loizou, Thomas Hartley, Sarah Slater, Robert Newman, Lucia Pannese. 213-219 [doi]
- Using chaotic 3D watermarking for game design copy right protectionAmira E. Youssef, Walaa Sheta. 221-229 [doi]
- In-game adaptation of a navigation mesh cell pathThomas P. Hartley, Quasim H. Mehdi. 230-236 [doi]
- Mahindra EarthMaster: A game used in training heavy construction equipmentGaurav Rane, Sahirali Momin. 237-241 [doi]
- Modelling car drivers as believable autonomous agents for a traffic control training gameLevon Ter-Isahakyan, Jerzy W. Jaromczyk. 242-247 [doi]
- Using game level design as an applied method for Software Engineering educationAhmed Emam, Mostafa G. Mostafa. 248-252 [doi]
- Comparing behavior trees and emotional behavior networks for NPCsAnja Johansson, Pierangelo Dell'Acqua. 253-260 [doi]