Abstract is missing.
- Spatial splits in bounding volume hierarchiesMartin Stich, Heiko Friedrich, Andreas Dietrich. 7-13 [doi]
- Object partitioning considered harmful: space subdivision for BVHsStefan Popov, Iliyan Georgiev, Rossen Dimov, Philipp Slusallek. 15-22 [doi]
- A parallel algorithm for construction of uniform gridsJavor Kalojanov, Philipp Slusallek. 23-28 [doi]
- CFU: multi-purpose configurable filtering unit for mobile multimedia applications on graphics hardwareChih-Hao Sun, Ka-Hang Lok, You-Ming Tsao, Chia-Ming Chang, Shao-Yi Chien. 29-36 [doi]
- Scaling of 3D game engine workloads on modern multi-GPU systemsJordi Roca Monfort, Mark Grossman. 37-46 [doi]
- Embedded function compositionTurner Whitted, James T. Kajiya, Erik Ruf, Ray Bittner. 47-50 [doi]
- Efficient depth peeling via bucket sortFang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu. 51-57 [doi]
- Data-parallel rasterization of micropolygons with defocus and motion blurKayvon Fatahalian, Edward Luong, Solomon Boulos, Kurt Akeley, William R. Mark, Pat Hanrahan. 59-68 [doi]
- Accelerating shadow rays using volumetric occluders and modified kd-tree traversalPeter Djeu, Sean Keely, Warren Hunt. 69-76 [doi]
- Hardware-accelerated global illumination by image space photon mappingMorgan McGuire, David Luebke. 77-89 [doi]
- Image space gatheringAustin Robison, Peter Shirley. 91-98 [doi]
- Parallel view-dependent tessellation of Catmull-Clark subdivision surfacesAnjul Patney, Mohamed S. Ebeida, John D. Owens. 99-108 [doi]
- Morphological antialiasingAlexander Reshetov. 109-116 [doi]
- Selective and adaptive supersampling for real-time ray tracingBongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Wonjong Lee, Seokyoon Jung. 117-125 [doi]
- A directionally adaptive edge anti-aliasing filterKonstantine Iourcha, Jason C. Yang, Andrew Pomianowski. 127-133 [doi]
- Efficient ray traced soft shadows using multi-frusta tracingCarsten Benthin, Ingo Wald. 135-144 [doi]
- Understanding the efficiency of ray traversal on GPUsTimo Aila, Samuli Laine. 145-149 [doi]
- Efficient stream compaction on wide SIMD many-core architecturesMarkus Billeter, Ola Olsson, Ulf Assarsson. 159-166 [doi]
- Fast minimum spanning tree for large graphs on the GPUVibhav Vineet, Pawan Harish, Suryakant Patidar, P. J. Narayanan. 167-171 [doi]
- Stream compaction for deferred shadingJared Hoberock, Victor Lu, Yuntao Jia, John C. Hart. 173-180 [doi]