Abstract is missing.
- Visual Data Science - Advancing Science through Visual ReasoningTorsten Möller. 5
- Groups and Crowds - Detection, Tracking and Behavior Analysis of People AggregationsVittorio Murino. 7
- Trends and Challenges of Augmented RealityDieter Schmalstieg. 9
- Command Selection and User ExpertiseGilles Bailly. 11
- Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPURaquel Concheiro, Margarita Amor, Emilio J. Padrón, Michael C. Doggett. 17-27 [doi]
- Multi-Class Error-Diffusion with Blue-noise PropertyXiaoliang Xiong, Haoli Fan, Jie Feng, Zhihong Liu, Bingfeng Zhou. 28-38 [doi]
- Re-parameterization of a Deformation Model for Non-rigid RegistrationVan-Toan Cao, Trung-Thien Tran, Denis Laurendeau. 39-49 [doi]
- Copula Eigenfaces - Semiparametric Principal Component Analysis for Facial Appearance ModelingBernhard Egger, Dinu Kaufmann, Sandro Schönborn, Volker Roth 0001, Thomas Vetter. 50-58 [doi]
- Generating Straight Outlines of 2D Point Sets and Holes using Dominant Directions or Orthogonal ProjectionsMelanie Pohl, Dirk Feldmann. 59-71 [doi]
- Hessian Eigenfunctions for Triangular Mesh ParameterizationDaniel Mejia, Oscar Ruiz-Salguero, Carlos A. Cadavid. 75-82 [doi]
- An External Memory Algorithm for the Minimum Enclosing Ball ProblemLinus Källberg, Evan Shellshear, Thomas Larsson. 83-90 [doi]
- 3D Geometric Primitive Alignment RevisitedTrung-Thien Tran, Van-Toan Cao, Denis Laurendeau. 91-98 [doi]
- A Digital Hand to Mimic Human Hand in Real Time Operation - Making of Digital Finger with Partial Soft Skin and Rigid BoneHiroshi Hashimoto, Sho Yokota, Daisuke Chugo, Kaoru Mitsuhashi. 99-104 [doi]
- Geometric Approach to Estimation of Volumetric DistortionsAlexander Naitsat, Emil Saucan, Yehoshua Y. Zeevi. 105-112 [doi]
- Computational Methods for the Animation of Heat Transfer Evolution and Steel SolidificationAdán Ramírez-López, David Fernando Muñoz, Sergio Romero Hernández, Simón López-Ramírez. 113-117
- Customized 3D Clothes Modeling for Virtual Try-on System based on Multiple KinectsShiyi Huang, Won-Sook Lee. 118-123 [doi]
- Resolution-aware Slicing of CAD Data for 3DIsidore Onyeako, Won-Sook Lee. 124-129 [doi]
- Camarón: An Open-source Visualization Tool for the Quality Inspection of Polygonal and Polyhedral MeshesAldo Canepa, Gonzalo Infante, Nancy Hitschfeld, Claudio Lobos. 130-137 [doi]
- Real-time Image Vectorization on GPUXiaoliang Xiong, Jie Feng, Bingfeng Zhou. 143-150 [doi]
- Fast Screen Space Curvature Estimation on GPUMartin Prantl, Libor Vása, Ivana Kolingerová. 151-160 [doi]
- Shader Programming for Computational Arts and Design - A Comparison between Creative Coding FrameworksAndrés Felipe Gómez, Andrés Colubri, Jean Pierre Charalambos. 163-170 [doi]
- Half-precision Floating-point Ray TraversalMatias Koskela, Timo Viitanen, Pekka Jääskeläinen, Jarmo Takala. 171-178 [doi]
- Occluding Edges Soft Shadows - A New Approach for Realistic Shadows using Occluding EdgesChristian Liwai Reimann, Bernd Dreier. 179-186 [doi]
- TraceMove: A Data-assisted Interface for Sketching 2D Character AnimationPriyanka Patel, Heena Gupta, Parag Chaudhuri. 191-199 [doi]
- State of the Art in Skinning Techniques for Articulated Deformable CharactersNadine Abu Rumman, Marco Fratarcangeli. 200-212 [doi]
- Fluid Simulation by the Smoothed Particle Hydrodynamics Method: A SurveyT. Weaver, Z. Xiao. 215-225 [doi]
- Low Bandwidth Video Streaming using FACS, Facial Expression and Animation TechniquesDinesh Kumar, Jito Vanualailai. 226-235 [doi]
- Creating Endless Water Flow Animation using Particle DataMasanori Sotozaki, Yoshinori Dobashi, Tsuyoshi Yamamoto. 236-241 [doi]
- Interactive Control of Fire Simulation based on Computational Fluid DynamicsKeisuke Mizutani, Yoshinori Dobashi, Tsuyoshi Yamamoto. 242-247 [doi]
- Particle-based Simulation on Aortic Valve Behavior with CG Model Generated from CTNobuhiko Mukai, Tomofumi Takahashi, Youngha Chang. 248-253 [doi]
- Highlighting Techniques for Real Entities in Augmented RealitySebastian Fuchs, Mario Sigel, Ralf Dörner. 259-270 [doi]
- 3D Interaction Techniques for Virtual Shopping: Design and Preliminary StudyEulalie Verhulst, Paul Richard, Emmanuelle Richard, Philippe Allain, Pierre Nolin. 271-279 [doi]
- Building a Driving Simulator with Parallax Barrier DisplaysChristoph Schinko, Markus Peer, Daniel Hammer, Matthias Pirstinger, Cornelia Lex, Ioana Koglbauer, Arno Eichberger, Jürgen Holzinger, Eva Eggeling, Dieter W. Fellner, Torsten Ullrich. 283-291 [doi]
- Inside - Outside Model Viewing - A Low-cost Hybrid Approach to Visualization and Demonstration of 3D ModelsIvan A. Nikolov. 292-297 [doi]
- Virtual Humans Playing the Role of Patients in Self-medication Consultations: Perspectives of Undergraduate Pharmacy StudentsAna Paula Cláudio, Maria Beatriz Carmo, Mara Pereira Guerreiro, Afonso Cavaco, Vítor Pinto, Ana Pinha. 298-305 [doi]
- Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary StudyPierre Michel, Paul Richard, Takehiko Yamaguchi, Adrien Verhulst, Eulalie Verhulst, Mickaël Dinomais. 306-313 [doi]
- Assessing 3D Geovisualization for the Communication of Public ArtVincenzo Lombardo, Rossana Damiano. 314-322 [doi]
- Extensible Immersive Virtual Environments for Large Tiled Video WallsLorenz Cuno Klopfenstein, Brendan Paolini, Gioele Luchetti, Alessandro Bogliolo. 323-330 [doi]
- Appealing Female Avatars from 3D Body Scans: Perceptual Effects of StylizationReuben Fleming, Betty J. Mohler, Javier Romero 0002, Michael J. Black, Martin Breidt. 335-345 [doi]