Abstract is missing.
- Programming Ubiquitous Computing EnvironmentsAlbrecht Schmidt. 3-6 [doi]
- Designing for End-User Development in the Internet of ThingsBarbara Rita Barricelli, Stefano Valtolina. 9-24 [doi]
- Natural Notation for the Domestic Internet of ThingsCharith Perera, Saeed Aghaee, Alan Blackwell. 25-41 [doi]
- Engineering the Creative Co-design of Augmented Digital Experiences with Cultural HeritagePaloma Díaz, Ignacio Aedo, Merel van der Vaart. 42-57 [doi]
- A Review of Research Methods in End User DevelopmentDaniel Tetteroo, Panos Markopoulos. 58-75 [doi]
- My Program, My World: Insights from 1st-Person Reflective Programming in EUD EducationIngrid Teixeira Monteiro, Clarisse Sieckenius de Souza, Eduardo Tiomno Tolmasquim. 76-91 [doi]
- End-User Development in Second Life: Meta-design, Tailoring, and AppropriationValentina Caruso, Melissa D. Hartley, Anders I. Mørch. 92-108 [doi]
- Extreme Co-design: Prototyping with and by the User for Appropriation of Web-connected TagsAndrea Bellucci, Giulio Jacucci, Veera Kotkavuori, Baris Serim, Imtiaj Ahmed, Salu Ylirisku. 109-124 [doi]
- Building and Using Home Automation Systems: A Field StudyAlexandre Demeure, Sybille Caffiau, E. Elias, C. Roux. 125-140 [doi]
- FRAMES - A Framework for Adaptable Mobile Event-Contingent Self-report StudiesJulian Dax, Thomas Ludwig 0005, Johanna Meurer, Volkmar Pipek, Martin Stein, Gunnar Stevens. 141-155 [doi]
- Social-QAS: Tailorable Quality Assessment Service for Social Media ContentChristian Reuter, Thomas Ludwig 0005, Michael Ritzkatis, Volkmar Pipek. 156-170 [doi]
- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information ProfessionalsMonica Maceli. 173-179 [doi]
- Lessons Learned in the Design of Configurable Assistive Technology with Smart DevicesBruno A. Chagas, Hugo Fuks, Clarisse Sieckenius de Souza. 180-185 [doi]
- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in Their SmartphonesGabriella Lucci, Fabio Paternò. 186-191 [doi]
- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to UsersRaquel O. Prates, Mary Beth Rosson, Clarisse Sieckenius de Souza. 192-197 [doi]
- Involving Children in Design Activities Using the ChiCo Exploratory Co-design TechniqueDiego Alvarado, Paloma Díaz. 198-203 [doi]
- FaceMashup: Enabling End User Development on Social Networks DataDaniele Massa, Lucio Davide Spano. 204-210 [doi]
- SketchCode - An Extensible Code Editor for Crafting SoftwareSiemen Baader, Susanne Bødker. 211-216 [doi]
- Physical Prototyping of Social Products Through End-User DevelopmentDaniela Fogli, Elisa Giaccardi, Alessandro Acerbis, Fabio Filisetti. 217-222 [doi]
- Pervasive Displays in the Wild: Employing End User Programming in Adaption and Re-PurposingTommaso Turchi, Alessio Malizia. 223-229 [doi]
- Towards a Toolkit for the Rapid Creation of Smart EnvironmentsThomas Kubitza, Albrecht Schmidt 0001. 230-235 [doi]
- Making Mashups Actionable Through Elastic Design PrinciplesCarmelo Ardito, Maria Francesca Costabile, Giuseppe Desolda, Markus Latzina, Maristella Matera. 236-241 [doi]
- Assisted Composition of Services on Mobile DevicesNikolay Mehandjiev, Lu Ning, Abdallah Namoun. 242-248 [doi]
- Everyday Tools Used for Avionics User Modifiable Software Automatic GenerationMiguel Sánchez-Puebla, Roberto Sobrino, José Martín. 249-252 [doi]
- Investigating the Barriers Experienced by Adult End-User Developers When Physical PrototypingTracey Booth. 255-258 [doi]
- EMA IDEs: A Challenge for End User DevelopmentNikolaos Batalas. 259-263 [doi]
- End User Development System for Adaptive Augmented EnvironmentsAlvaro Montero. 264-267 [doi]
- Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration OverloadBarbara Rita Barricelli, Gerhard Fischer, Anders I. Mørch, Antonio Piccinno, Stefano Valtolina. 271-275 [doi]
- Searching in a Playful MannerMarkus Latzina. 279-282 [doi]
- IS-EUD 2015 Studio: Exploring End User Programming of Interactive SpacesThomas Kubitza. 283-286 [doi]
- Creating Interactive Content in Android Devices: The Mokap HackatonÁngel Serrano-Laguna, Dan-Cristian Rotaru, Antonio Calvo-Morata, Javier Torrente, Baltasar Fernández-Manjón. 287-290 [doi]
- Spatial Awareness in Mobile Devices to Compose Data Source: A Utilization StudyGiuseppe Desolda, Hans-Christian Jetter. 291-294 [doi]
- Hands-on Actionable MashupsCarmelo Ardito, Maria Francesca Costabile, Giuseppe Desolda, Markus Latzina, Maristella Matera. 295-298 [doi]
- A Platform for Creating Digital Educational Games as Combinations of Archetypical GamesTelmo Zarraonandia, Paloma Díaz, Ignacio Aedo, Alvaro Montero. 299-301 [doi]