Abstract is missing.
- Towards Bi-directional Dancing InteractionDennis Reidsma, Herwin van Welbergen, Ronald Poppe, Pieter Bos, Anton Nijholt. 1-12 [doi]
- An Emotional Path Finding Mechanism for Augmented Reality ApplicationsJosé A. Mocholí, José M. Esteve, Javier Jaén Martínez, Raquel Acosta, Pierre Louis Xech. 13-24 [doi]
- Interacting with a Virtual ConductorPieter Bos, Dennis Reidsma, Zsófia Ruttkay, Anton Nijholt. 25-30 [doi]
- Animal Controlled Computer Games: Playing Pac-Man Against Real CricketsWim van Eck, Maarten H. Lamers. 31-36 [doi]
- Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression EvaluationTakanori Komatsu, Tomoki Iwaoka, Misako Nambu. 37-42 [doi]
- Passive Interactivity, an Answer to Interactive EmotionNelson Zagalo, Ana Torres, Vasco Branco. 43-52 [doi]
- Entertainment on Mobile Internet Services: From the Korean Consumer PerspectivesSeongil Lee, Joo Eun Cho. 53-58 [doi]
- Experimental Approach for Human Perception Based Image Quality AssessmentJin-Seo Kim, Maeng-Sub Cho, Bon-Ki Koo. 59-68 [doi]
- Interaction and Participation in Radio Plays: A Novel Approach to an Old MediumAndré Melzer, Michael Herczeg, Oliver Jeskulke. 69-80 [doi]
- Real-Time Monitoring System for TV Commercials Using Video FeaturesSung Hwan Lee, Won-Young Yoo, Young-Suk Yoon. 81-89 [doi]
- Interactive Dramaturgy by Generating Acousmêtre in a Virtual EnvironmentWendy Ann Mansilla. 90-95 [doi]
- Exposure to Violent Video Games and Desensitization to Violence in Children and AdolescentsJeanne B. Funk. 96-102 [doi]
- Kansei Mediated EntertainmentBen Salem, Matthias Rauterberg, Ryohei Nakatsu. 103-116 [doi]
- Backseat Playgrounds: Pervasive Storytelling in Vast Location Based GamesJohn Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson, Oskar Juhlin. 117-122 [doi]
- Layered Multiple Displays for Immersive and Interactive Digital ContentsGun A. Lee, Ungyeon Yang, Wookho Son. 123-134 [doi]
- Design and Implementation of a Fast Integral Image Rendering MethodBin-Na-Ra Lee, Yongjoo Cho, Kyoung Shin Park, Sung-Wook Min, Joa Sang Lim, Min Cheol Whang, Kang Ryoung Park. 135-140 [doi]
- A Neural Classifier for Anomaly Detection in Magnetic Motion CaptureIain Miller, Stephen McGlinchey. 141-146 [doi]
- Multichannel Distribution for Universal Multimedia Access in Home Media GatewaysFrederik De Keukelaere, Davy Van Deursen, Rik Van de Walle. 147-152 [doi]
- Language-Driven Development of Videogames: The e-Game ExperiencePablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón. 153-164 [doi]
- Architecture of an Authoring System to Support the Creation of Interactive ContentsKojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu. 165-174 [doi]
- Applying Direct Manipulation Interfaces to Customizing Player Character BehaviourMarco Gillies. 175-186 [doi]
- Programmable Vertex Processing Unit for Mobile Game DevelopmentTae-young Kim, Kyoung-Su Oh, Byeong-Seok Shin, Cheol-Su Lim. 187-192 [doi]
- Vision-Based Real-Time Camera Matchmoving with a Known MarkerBum-Jong Lee, Jong Seung Park, Mee Young Sung. 193-204 [doi]
- OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed CameraToshiki Sato, Kentaro Fukuchi, Hideki Koike. 205-210 [doi]
- The Smart Dice Cup: A Radio Controlled Sentient Interaction DeviceCarsten Magerkurth, Timo Engelke, Carsten Röcker. 211-216 [doi]
- Learning About Cultural Heritage by Playing GeogamesPeter Kiefer, Sebastian Matyas, Christoph Schlieder. 217-228 [doi]
- Dynamic Binding Is the Name of the GameMarco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero. 229-232 [doi]
- Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive EducationKyoung Shin Park, Yongjoo Cho, Soyon Park. 233-238 [doi]
- A Dynamic Load Balancing for Massive Multiplayer Online Game ServerJungyoul Lim, Jaeyong Chung, Jinryong Kim, Kwanghyun Shim. 239-249 [doi]
- My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer GameRiku Suomela, Ari Koivisto. 250-261 [doi]
- Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS)Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam. 262-267 [doi]
- On-Line Motion Style TransferXiaomao Wu, Lizhuang Ma, Can Zheng, Yanyun Chen, Ke-Sen Huang. 268-279 [doi]
- Dynamic Skinning for Popping DanceHongJung Son, JungHyun Han. 280-285 [doi]
- Discovery of Online Game User Relationship Based on Co-occurrence of WordsRuck Thawonmas, Yuki Konno, Kohei Tsuda. 286-291 [doi]
- Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users)Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller. 292-297 [doi]
- Designing a Story Database for Use in Automatic Story GenerationKatri Oinonen, Mariët Theune, Anton Nijholt, Jasper Uijlings. 298-301 [doi]
- An Efficient Algorithm for Rendering Large Bodies of WaterHo-Min Lee, Christian Anthony L. Go, Won-Hyung Lee. 302-305 [doi]
- Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and ChatsJun Munemori, Thai Minh Tri, Junko Itou. 306-309 [doi]
- Reinforcement Learning of Intelligent Characters in Fighting Action GamesByeong Heon Cho, Sung Hoon Jung, Kwang-Hyun Shim, Yeong Rak Seong, Ha Ryoung Oh. 310-313 [doi]
- Capturing Entertainment Through Heart Rate Dynamics in the Playware PlaygroundGeorgios N. Yannakakis, John Hallam, Henrik Hautop Lund. 314-317 [doi]
- Design Implications of Social Interaction in Online GamesKuan-Ta Chen, Chin-Laung Lei. 318-321 [doi]
- TEMPEST: A Text Input System for Musical PerformersYoshinari Takegawa, Tsutomu Terada, Shojiro Nishio. 322-325 [doi]
- Design Strategies for Enhancing Experience-Based ActivitiesLena Pareto, Ulrika Lundh Snis. 326-331 [doi]
- Imitating the Behavior of Human Players in Action GamesAtsushi Nakano, Akihito Tanaka, Junichi Hoshino. 332-335 [doi]
- Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location InformationJun Munemori, Shunsuke Miyai, Junko Itou. 336-339 [doi]
- Design of Positive Biofeedback Using a Robot s Behaviors as Motion MediaNagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara, Hitoshi Matsubara. 340-349 [doi]
- Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking SitesYuya Nomata, Junichi Hoshino. 350-353 [doi]
- Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR EnvironmentTaejin Ha, Woontack Woo. 354-357 [doi]
- Studying User Experience with Digital Audio PlayersSascha Mahlke. 358-361 [doi]
- The Development of a Collaborative Virtual Heritage Edutainment System with Tangible InterfacesHyung-Sang Cho, Binara Lee, Sora Lee, Youngjae Kim, Yongjoo Cho, Seung-Mook Kang, Soyon Park, Kyoung Shin Park, Minsoo Hahn. 362-365 [doi]
- Clustering of Online Game Users Based on Their Trails Using Self-organizing MapRuck Thawonmas, Masayoshi Kurashige, Keita Iizuka, Mehmed M. Kantardzic. 366-369 [doi]
- Communication Supports for Building World Wide Internet Game CommunitiesJonghun Park, Seung-Kyun Han, Mi Kyoung Won, Young-Chae Na. 370-373 [doi]
- Hardcore Gamers and Casual Gamers Playing Online TogetherAnne-Gwenn Bosser, Ryohei Nakatsu. 374-377 [doi]
- High-Precision Hand InterfaceYongwan Kim, Yongseok Jang, Wookho Son, Kyeonghwan Kim. 378-381 [doi]
- Real-Time Animation of Large CrowdsIngu Kang, JungHyun Han. 382-385 [doi]
- Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality ApplicationsJong-Hyun Yoon, Jong Seung Park, Mee Young Sung. 386-389 [doi]
- PHI: Physics Application Programming InterfaceBing Tang, Zhigeng Pan, ZuoYan Lin, Le Zheng. 390-393 [doi]
- A Vision-Based Non-contact Interactive Advertisement with a Display WallTetsuo Fukasawa, Kentaro Fukuchi, Hideki Koike. 394-397 [doi]
- SplashGame : A Ludo-educative Application Based on Genre and Verbal Interactions ConceptsMarion Latapy, Philippe Lopistéguy, Pantxika Dagorret. 398-401 [doi]
- Shadow Texture AtlasKyoungsu Oh, Tae-gyu Ryu. 402-405 [doi]
- A Chording Glove for Games: Development of a Wearable Game DeviceSeongil Lee, Jong Gon Kim, Byung Geun Kim. 406-409 [doi]
- VIRSTORY: A Collaborative Virtual StorytellingAtman Kendira, Laurence Perron. 410-413 [doi]