Abstract is missing.
- Player Performance, Satisfaction, and Video Game EnjoymentChristoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth. 1-12 [doi]
- Analysis of Area Revisitation Patterns in World of WarcarftRuck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen. 13-23 [doi]
- Scaling the Level of Difficulty in Single Player Video GamesMaria Virginia Aponte, Guillaume Levieux, Stéphane Natkin. 24-35 [doi]
- Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio SignalsNaoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu. 36-47 [doi]
- Marker-Less Tracking for Multi-layer Authoring in AR BooksKiyoung Kim, Jonghee Park, Woontack Woo. 48-59 [doi]
- Personal Space Modeling for Human-Computer InteractionToshitaka Amaoka, Hamid Laga, Suguru Saito, Masayuki Nakajima. 60-72 [doi]
- Technology-Enhanced Role-Play for Intercultural Learning ContextsMei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne E. Hall, Paola Rizzo, Karin Leichtenstern. 73-84 [doi]
- MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual FeaturesKazuyoshi Yoshii, Masataka Goto. 85-97 [doi]
- MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTMGregor Miller, Sidney Fels, Matthias Finke, Will Motz, Walker Eagleston, Chris Eagleston. 98-109 [doi]
- Children s Choice of Games: The Influence of Prosocial Tendency and Education-LevelVivian Hsueh-hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh. 110-119 [doi]
- Player Experience Evaluation: An Approach Based on the Personal Construct TheoryFrancesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera. 120-131 [doi]
- A Plot-Manipulation Algebra to Support Digital StorytellingBörje Karlsson, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Marco A. Casanova. 132-144 [doi]
- Distributed Episode Control System for Interactive Narrative EntertainmentJunichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano. 145-156 [doi]
- Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion MeasurementKyouhei Aida, Noriko Nagata. 157-166 [doi]
- Sound and Movement Visualization in the AR-Jazz ScenarioCristina Portalés, Carlos D. Perales. 167-172 [doi]
- Experimenting with Sound Immersion in an Arts and Crafts MuseumFatima-Zahra Kaghat, Cécile Le Prado, Areti Damala, Pierre Cubaud. 173-178 [doi]
- BayesianBand: Jam Session System Based on Mutual Prediction by User and SystemTetsuro Kitahara, Naoyuki Totani, Ryosuke Tokuami, Haruhiro Katayose. 179-184 [doi]
- v.morish 09: A Morphing-Based Singing Design Interface for Vocal MelodiesMasanori Morise, Masato Onishi, Hideki Kawahara, Haruhiro Katayose. 185-190 [doi]
- New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation SystemXiao-feng Wu, Naoko Tosa, Ryohei Nakatsu. 191-196 [doi]
- Using Persuasive Technologies for Energy Consumption Management: A South African Case StudyPieter Joubert, Sumarie Roodt. 197-203 [doi]
- Designing Interactive Blimps as PuppetsHideki Yoshimoto, Kazuhiro Jo, Koichi Hori. 204-209 [doi]
- Requirements for Supporting Individual Human Creativity in the Design DomainUta Lösch, Julie Dugdale, Yves Demazeau. 210-215 [doi]
- Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii RemotesCarlos D. Perales, Cristina Portalés, Francisco SanmartÃn. 216-221 [doi]
- TNT: Touch n Tangibles on LC-DisplaysRamon Hofer, Andreas Kunz. 222-227 [doi]
- Entertainment Game to Support Interaction between Teachers and StudentsMarcos Alexandre Rose Silva, Júnia Coutinho Anacleto Silva. 228-233 [doi]
- Multi-layer Based Authoring Tool for Digilog BookJonghee Park, Woontack Woo. 234-239 [doi]
- Community Created Narrations as Mobile EntertainmentMarjo Mäenpää, Riikka Kiljunen, Saija Mustaniemi. 240-245 [doi]
- Hardcore Classification: Identifying Play Styles in Social Games Using Network AnalysisBen Kirman, Shaun Lawson. 246-251 [doi]
- Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive GamesIvo Flammer, Chen Yan, Wolf Ka, August Flammer, Jean-Paul Cheung, Romain Pellerin. 252-257 [doi]
- A Real-Time Video Illustration Using CUDAJi-Hyung Lee, Yoon-Seok Choi, Bon-Ki Koo, Chi-Jung Hwang. 258-263 [doi]
- A Distributed Render Farm System for Animation ProductionJiali Yao, Zhigeng Pan, Hongxin Zhang. 264-269 [doi]
- Extending the Strada Framework to Design an AI for ORTSLaurent Navarro, Vincent Corruble. 270-275 [doi]
- Services in Game Worlds: A Semantic Approach to Improve Object InteractionJassin Kessing, Tim Tutenel, Rafael Bidarra. 276-281 [doi]
- Glasses-Free 3D Image Viewer by Handmade DIY CraftTakashi Ohara, Kunio Sakamoto. 282-283 [doi]
- Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field EffectTakashi Hosomi, Kunio Sakamoto. 284-285 [doi]
- RFID Painting DemonstrationOlivier Haberman, Romain Pellerin, Eric Gressier-Soudan, Ugo Haberman. 286-287 [doi]
- Development and Evaluation of a Digital Vegetation Interaction Game for ChildrenAkiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto. 288-289 [doi]
- 4-Views Display System for Collaborative Tasks on Round TableMitsuru Okumura, Kunio Sakamoto. 290-291 [doi]
- Invisible Two-Dimensional Code Display for Additional InformationTomofumi Yamanari, Kunio Sakamoto. 292-294 [doi]
- MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young ChildrenMenelaos Bakopoulos, Sofia Tsekeridou. 295-296 [doi]
- Live Demonstration of the Pervasive Game GPS Joker Ivo Flammer, David Guyard. 297 [doi]
- Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based RenderingDenis Perevalov. 298-299 [doi]
- Reinforcement Learning for BlackjackSaqib A. Kakvi. 300-301 [doi]
- Plug: Secrets of the Museum : A Pervasive Game Taking Place in a MuseumMichel Simatic, Isabelle Astic, Coline Aunis, Annie Gentes, Aude Guyot-Mbodji, Camille Jutant, Emmanuel Zaza. 302-303 [doi]
- In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and ReflectionElaine M. Raybourn. 304-306 [doi]
- Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification ApproachAreti Damala. 307-308 [doi]
- Orpheus: Automatic Composition System Considering Prosody of Japanese LyricsSatoru Fukayama, Kei Nakatsuma, Shinji Sako, Yuichiro Yonebayashi, Tae Hun Kim, Si Wei Qin, Takuho Nakano, Takuya Nishimoto, Shigeki Sagayama. 309-310 [doi]
- A Handy Laser Show System for Open Space EntertainmentToru Takahashi, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano. 311-312 [doi]
- Sketch-It-Up! DemoBulut Karakaya, Camilo Garcia, Daniel Rodriguez, Manoj Nityanandam, Nadia Labeikovsky, Theyab Al Tamimi. 313-314 [doi]
- Automatic Chat Generation of Emotional Entertainment Characters Using News InformationJun ichi Hoshino, Tetsuya Saito, Kenichi Hirota. 315-318 [doi]
- Incremental Learning Algorithm for Online Action Game SystemJunichi Hoshino, Hiroshi Mori. 319-322 [doi]
- Task-Based Second Language Learning Game SystemJun ichi Hoshino, Tetsuya Saito, Shiratori Kazuto. 323-324 [doi]
- Designing a Game Controller for Novice HALO3 PlayersMatthijs Kwak, Ben Salem. 325-326 [doi]
- AZ66: How Can We Play with Emotions?Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Alexandre Topol, Jérôme Dupire. 327-328 [doi]
- WHO AM I? : A Art Ludic Installation in Virtual RealitySophie Daste, Karleen Groupierre. 329-330 [doi]
- Affective Interaction: Challenges at the Ubiquitous Computing TimesStephane Gros, Jérôme Dupire, Stéphane Natkin. 331-332 [doi]
- You Are HereLuc Courchesne. 333 [doi]
- Game Experience May Vary: Understanding PlayGonzalo Frasca. 334 [doi]
- The New Pact: How Online Worlds Forge a New Form of Alliance between Players and DesignersNicolas Gaume. 335 [doi]
- The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG)Susan Gold. 336 [doi]