Abstract is missing.
- Simulating the Aurora BorealisGladimir V. G. Baranoski, Peter Shirley, Jon G. Rokne, Trond Trondsen, Rui Bastos. 2-14 [doi]
- Rendering Iridescent Colors Appearing on Natural ObjectsHideki Hirayama, Yoshiki Yamaji, Kazufumi Kaneda, Hideo Yamashita, Yoshimi Monden. 15-22 [doi]
- Rendering Natural WatersSimon Premoze, Michael Ashikhmin. 23-30 [doi]
- Interactive Rendering Method for Displaying Shafts of LightYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita. 31 [doi]
- Handling Dynamic Changes in Hierarchical Radiosity through Interaction MeshesS. Carré, J. M. Deniel, E. Guillou, Kadi Bouatouch. 40-51 [doi]
- Enhanced Automatic Creation of Multi-Purpose Object HierarchiesJörg Haber, Marc Stamminger, Hans-Peter Seidel. 52-61 [doi]
- A New Adaptive Density Estimator for Particle-Tracing RadiosityWong Kam Wah. 62-70 [doi]
- Acceleration of Monte Carlo Path Tracing in General EnvironmentsFrederic Pérez, Ignacio Martín, Xavier Pueyo, François X. Sillion. 71 [doi]
- Arbitrary Precise Orientation Specification for Layout of TextTatiana Surazhsky, Gershon Elber. 80-86 [doi]
- Line-Art Rendering of 3D-ModelsChristian Rössl, Leif Kobbelt. 87-96 [doi]
- Practical Texture Mapping on Free-Form SurfacesYuya Iwakiri, Yuuichi Omori, Toyohisa Kaneko. 97-104 [doi]
- Visibility in the Presence of Occluders with Curved BoundariesGeorge Baciu, Cliff Cheung, Chun Yu. 105 [doi]
- Interactive Simulation of Surgical CutsDaniel Bielser, Markus H. Gross. 116-125 [doi]
- Simulation of FLIR and LADAR Data Using Graphics Animation SoftwareGavin Powell, Ralph R. Martin, A. David Marshall, Keith Markham. 126-134 [doi]
- Modeling of Smoke Flow Taking Obstacles into AccountSatoru Yoshida, Tomoyuki Nishita. 135 [doi]
- The Intersection of Two Ringed SurfacesHee-Seok Heo, Sung Je Hong, Myung-Soo Kim, Gershon Elber. 146-153 [doi]
- Interpolating and Approximating Moving Frames Using B-splinesLizhuang Ma, Tony K. Y. Chan, Zhongding Jiang. 154-164 [doi]
- Modeling an Isosurface with a Neural NetworkManuel Carcenac, Adnan Acan. 165-174 [doi]
- Blending Pipe Surfaces with Piecewise Algebraic SurfacesChen Changsong, Falai Chen, Yu-Yu Feng. 175 [doi]
- FEM-Based Dynamic Subdivision SplinesHong Qin. 184-191 [doi]
- A New Paradigm for Changing Topology during Subdivision ModelingErgun Akleman, Vinod Srinivasan, Jianer Chen. 192-201 [doi]
- Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline SurfacesShingo Takeuchi, Hiromasa Suzuki, Fumihiko Kimura, Takashi Kanai, Kenji Shimada. 202-212 [doi]
- Dynamic PDE Surfaces with Flexible and General Geometric ConstraintsHaixia Du, Hong Qin. 213 [doi]
- Efficient Processing of Large 3D MeshesHans-Peter Seidel. 224-224 [doi]
- Vertex Data Compression for Triangular MeshesEung-Seok Lee, Hyeong-Seok Ko. 225-234 [doi]
- Efficient Coding of Non-Triangular Mesh ConnectivityBoris Kronrod, Craig Gotsman. 235-242 [doi]
- Turning Unorganized Points into ContoursYong Zhou, Arthur W. Toga. 243 [doi]
- A Matrix-Based Approach to Reconstruction of 3D Objects from Three Orthographic ViewsShi-Xia Liu, Shi-Min Hu, Jia-Guang Sun, Chiew-Lan Tai. 254-261 [doi]
- Constrained and Aggregated Half Space Volume Decomposition: Generating Cutting Patches with Internal and External ExtendingYong Lu, Rajit Gadh. 262-271 [doi]
- Using Isosurface Methods for Visualizing the Envelope of a Swept Trivariate SolidJason Conkey, Kenneth I. Joy. 272-280 [doi]
- TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust SkeletonsMie Sato, Ingmar Bitter, Michael A. Bender, Arie E. Kaufman, Masayuki Nakajima. 281 [doi]
- Compression of Indoor Video Sequences Using Homography-Based SegmentationTae-Joon Park, Shachar Fleishman, Daniel Cohen-Or, Dani Lischinski. 290-299 [doi]
- Cylindrical 3D Video Display Observable from All DirectionsTomohiro Endo, Makoto Sato, Yoshihiro Kajiki, Toshio Honda. 300-306 [doi]
- Voxel-Coding for Tiling Complex Volumetric ObjectsYong Zhou, Arthur W. Toga. 307-316 [doi]
- Automated Texture Registration and Stitching for Real World ModelsHendrik P. A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel. 317 [doi]
- Collision Detection for Clothed Human AnimationDongliang Zhang, Matthew Ming-Fai Yuen. 328-337 [doi]
- Collision Adaptive Particle SystemsOlaf Etzmuß, Bernhard Eberhardt, Michael Hauth, Wolfgang Straßer. 338-347 [doi]
- Morphing Using Curves and Shape Interpolation TechniquesHenry Johan, Yuichi Koiso, Tomoyuki Nishita. 348-358 [doi]
- Control of Feature-Point-Driven Facial Animation Using a Hypothetical FaceMing-Shing Su, Kuo-Young Cheng, Ming-Tat Ko. 359 [doi]
- Low Cost Immersive Displays: The Cubicle of the FutureMark Green. 370-372 [doi]
- Intuitive Virtual Grasping for Non Haptic EnvironmentsThomas Ullmann, Jörg Sauer. 373-380 [doi]
- The Metric CursorTerii Stein, Sabine Coquillart. 381-388 [doi]
- CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual EnvironmentsSteffi Beckhaus, Felix Ritter, Thomas Strothotte. 387 [doi]
- Virtual Spectrophotometric Measurements for Biologically and Physically-based RenderingGladimir V. G. Baranoski, Jon G. Rokne, Guangwu Xu. 398-399 [doi]
- Mathematical Approximation for Real-Time Lighting Rendering Through Participating MediaP. Lecocq, A. Kemeny, Sylvain Michelin, Didier Arquès. 400-401 [doi]
- Non-Distorted Texture Mapping Using Variational InterpolationYing Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong. 402-403 [doi]
- View-Dependent Continuous Level-of-Detail Rendering of Terrain ModelLujin Wang, Zesheng Tang. 404-405 [doi]
- Optimized Triangle Mesh Compression using Prediction TreesBoris Kronrod, Craig Gotsman. 406-407 [doi]
- Progressive Geometry Compression for MeshesXinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun. 408-410 [doi]
- An Automatic Modeling Method for Fitting Volumetric Objects with MetacubesEun Seok Kim, Jay Jeong Kim. 411-412 [doi]
- Triangular Bézier ClippinS. H. Martin Roth, Patrick Diezi, Markus H. Gross. 413-414 [doi]
- A Particle Model based on Measured Mechanical Properties of Woven ClothXioaqun Dai, Takao Furukawa, Shigeru Mitsui, Daiju Komai, Masayuki Takatera, Minoru Hashimoto, Yoshio Shimizu. 415-416 [doi]
- Interactive Manipulation Planning for Animated CharactersJames J. Kuffner Jr., Jean-Claude Latombe. 417-418 [doi]
- Optimizing Network 3D Data Transmissions for Interactive ApplicationsIkuo Harada, Hidenori Sato, Hitoshi Kitazawa. 419-420 [doi]
- Implementation of a Graphics Design Framework on the WebXiaoyan Xie, Hao Wang, Zhiyong Huang. 421-422 [doi]
- Mesh Construction from Non-Uniformly Distributed and Noisy 3D Points Recovered from Image SequenceIndriyati Atmosukarto, Wee Kheng Leow, Zhiyong Huang, Yong Zhang, Kah Kay Sung. 423-424 [doi]
- Interactive Behavioral Update of Large FlocksNoel O Hara. 425-426 [doi]
- A Method for Modeling and Rendering Dunes with Wind-RipplesKoichi Onoue, Tomoyuki Nishita. 427-428 [doi]
- Animation of Human Locomotion Using Sagittal Elevation AnglesHarold C. Sun, Dimitris N. Metaxas. 429 [doi]