Abstract is missing.
- Asynchronous implicit backward Euler integrationDanyong Zhao, Yijing Li, Jernej Barbic. 1-9 [doi]
- A macroblock optimization for grid-based nonlinear elasticityNathan Mitchell, Michael Doescher, Eftychios Sifakis. 11-19 [doi]
- ADMM ⊇ projective dynamics: fast simulation of general constitutive modelsRahul Narain, Matthew Overby, George E. Brown. 21-28 [doi]
- Enriching SPH simulation by approximate capillary wavesSheng Yang, Xiaowei He, Huamin Wang, Sheng Li, Guoping Wang, Enhua Wu, Kun Zhou. 29-36 [doi]
- Topology-aware neighborhoods for point-based simulation and reconstructionFlorian Canezin, Gaël Guennebaud, Loïc Barthe. 37-47 [doi]
- Constrained neighbor lists for SPH-based fluid simulationsR. Winchenbach, Hendrik Hochstetter, Andreas Kolb. 49-56 [doi]
- Versatile interactions at interfaces for SPH-based simulationsTao Yang, Ming C. Lin, Ralph R. Martin, Jian Chang, Shi-Min Hu. 57-66 [doi]
- Two-way coupling of fluids to reduced deformable bodiesWenlong Lu, Ning Jin, Ronald Fedkiw. 67-76 [doi]
- Compressing fluid subspacesAaron Demby Jones, Pradeep Sen, Theodore Kim. 77-84 [doi]
- Hele-shaw flow simulation with interactive control using complex barycentric coordinatesAviv Segall, Orestis Vantzos, Mirela Ben-Chen. 85-95 [doi]
- Repurposing hand animation for interactive applicationsStephen W. Bailey, Martin Watt, James F. O'Brien. 97-106 [doi]
- Building and animating user-specific volumetric face rigsAlexandru Eugen Ichim, Ladislav Kavan, Merlin Nimier-David, Mark Pauly. 107-117 [doi]
- Art-directed muscle simulation for high-end facial animationMatthew Cong, Kiran S. Bhat, Ronald Fedkiw. 119-127 [doi]
- Accurate simulation of wound healing and skin deformationStefan Feess, Kathrin Kurfiss, Ronald Fedkiw, Dominik L. Michels. 129-137 [doi]
- Dynamic group behaviors for interactive crowd simulationLiang He, Jia Pan, Sahil Narang, Dinesh Manocha. 139-147 [doi]
- A data-driven model for lane-changing in traffic simulationHuikun Bi, Tianlu Mao, Zhaoqi Wang, Zhigang Deng. 149-158 [doi]
- Real-time simulation of large elasto-plastic deformation with shape matchingNuttapong Chentanez, Matthias Müller, Miles Macklin. 159-167 [doi]
- Position and orientation based Cosserat rodsTassilo Kugelstadt, Elmar Schömer. 169-178 [doi]
- Deployable 3D linkages with collision avoidanceChangxi Zheng, Timothy Sun, Xiang Chen. 179-188 [doi]
- hp-adaptive signed distance fieldsDan Koschier, Crispin Deul, Jan Bender. 189-198 [doi]
- CANVAS: computer-assisted narrative animation synthesisMubbasir Kapadia, Seth Frey, Alexander Shoulson, Robert W. Sumner, Markus H. Gross. 199-209 [doi]
- Real-time sound synthesis for paper material based on geometric analysisCamille Schreck, Damien Rohmer, Doug L. James, Stefanie Hahmann, Marie-Paule Cani. 211-220 [doi]
- Large-scale finite state game enginesMatt Stanton, Sascha Geddert, Adrian Blumer, Paul Hormis, Andy Nealen, Seth Cooper, Adrien Treuille. 221-229 [doi]
- Interactive physically-based sound design of 3D model using material optimizationKazuhiko Yamamoto, Takeo Igarashi. 231-240 [doi]