Abstract is missing.
- The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation ProcessesPhilemonne Jaasma, Dorothé Smit, Jelle van Dijk, Thomas Latcham, Ambra Trotto, Caroline Hummels. 1-10 [doi]
- Polipo: a Tangible Toy for Children with Neurodevelopmental DisordersVictoria Tam, Mirko Gelsomini, Franca Garzotto. 11-20 [doi]
- Design Directions for Media-Supported Collocated Remembering PracticesMendel Broekhuijsen, Elise van den Hoven, Panos Markopoulos. 21-30 [doi]
- Wobble: Shaping Unobtrusive Reminders for Prospective Memories in the Home ContextJan Zekveld, Saskia Bakker, Annemarie F. Zijlema, Elise van den Hoven. 31-35 [doi]
- Window-Shaping: 3D Design Ideation by Creating on, Borrowing from, and Looking at the Physical WorldKe Huo, Vinayak, Karthik Ramani. 37-45 [doi]
- Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One FrameworkJelle van Dijk, Caroline Hummels. 47-56 [doi]
- What a Life!: Building a Framework for Constructive AssembliesJoanne Leong, Florian Perteneder, Hans-Christian Jetter, Michael Haller. 57-66 [doi]
- Un-Crafting: De-Constructive Engagements with Interactive ArtifactsMartin Murer, Verena Fuchsberger, Manfred Tscheligi. 67-77 [doi]
- Texture Metaphors and Tangible Interaction: No Smooth Relationship?Jörn Hurtienne, Daniel Reinhardt. 79-87 [doi]
- Interactive Architecture: Exploring and Unwrapping the Potentials of Organic User InterfacesSara Nabil, Thomas Plötz, David S. Kirk. 89-100 [doi]
- Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer DataRoozbeh Manshaei, Nauman Baig, Sean Delong, Shahin Khayyer, Brien East, Ali Mazalek. 101-110 [doi]
- BacPack: Exploring the Role of Tangibles in a Museum Exhibit for Bio-DesignAnna Loparev, Lauren Westendorf, Margaret Flemings, Jennifer Cho, Romie Littrell, Anja Scholze, Orit Shaer. 111-120 [doi]
- Toward Wearable App Design for Children's In-the-World Science InquirySharon Lynn Chu, Brittany M. Garcia. 121-130 [doi]
- FoldMecha: Exploratory Design and Engineering of Mechanical PapercraftHyunjoo Oh, Jeeeun Kim, Cory Morales, Mark D. Gross, Michael Eisenberg, Sherry Hsi. 131-139 [doi]
- UTAP - Unique Topographies for Acoustic Propagation: Designing Algorithmic Waveguides for Sensing in Interactive Malleable InterfacesJan Rod, David Collins, Daniel Wessolek, Thavishi Illandara, Ye Ai, Hyowon Lee, Suranga Nanayakkara. 141-152 [doi]
- Flexy: Shape-Customizable, Single-Layer, Inkjet Printable Patterns for 1D and 2D Flex SensingNirzaree Vadgama, Jürgen Steimle. 153-162 [doi]
- Bendy: Exploring Mobile Gaming with Flexible DevicesJessica Lo, Audrey Girouard. 163-172 [doi]
- End-User Prototyping of Cross-Reality EnvironmentsAndrea Bellucci, Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo. 173-182 [doi]
- Virtual Lemonade: Let's Teleport Your Lemonade!Nimesha Ranasinghe, Pravar Jain, Shienny Karwita, Ellen Yi-Luen Do. 183-190 [doi]
- LaserViz: Shared Gaze in the Co-Located Physical WorldVincent van Rheden, Bernhard Maurer, Dorothé Smit, Martin Murer, Manfred Tscheligi. 191-196 [doi]
- Bio-Sensed and Embodied Participation in Interactive PerformanceAsreen Rostami, Donald McMillan, Elena Márquez Segura, Chiara Rossitto, Louise Barkhuus. 197-208 [doi]
- Torrent: Integrating Embodiment, Physicalization and Musification in Music-MakingAura Pon, Eric Pattison, Lawrence Fyfe, Laurie Radford, Sheelagh Carpendale. 209-216 [doi]
- Collective Loops: Multimodal Interactions Through Co-located Mobile Devices and Synchronized Audiovisual Rendering Based on Web StandardsNorbert Schnell, Benjamin Matuszewski, Jean-Philippe Lambert, Sébastien Robaszkiewicz, Oussama Mubarak, Dominique Cunin, Samuel Bianchini, Xavier Boissarie, Gregory Cieslik. 217-224 [doi]
- Learning from the Crackle ExhibitionKristina Andersen, Nicholas Ward. 225-231 [doi]
- Tacit Narratives: Surfacing Aesthetic Meaning by Using Wearable Props and FocusingClaudia Núñez-Pacheco, Lian Loke. 233-242 [doi]
- Designing and Making the Datacatchers: Batch Producing Location-Aware Mobile DevicesAndy Boucher, William W. Gaver. 243-251 [doi]
- Data Flow, Spatial Physical ComputingÁlvaro Cassinelli, Daniel Saakes. 253-259 [doi]
- Button+: Supporting User and Context Aware Interaction through Shape-Changing InterfacesJihoon Suh, Wooshik Kim, Andrea Bianchi. 261-268 [doi]
- LangWidgets: Tangible Navigation System for Semantic FieldsAlisa Goikhman. 269-273 [doi]
- An Exploration of Mobile Shape-Changing TexturesEve E. Hoggan, Yi-Ta Hsieh, Kalle Myllymaa, Vuokko Lantz, Johan Kildal, Julian Eiler, Giulio Jacucci. 275-282 [doi]
- 3D-modeling and 3D-printing Explorations on Japanese Tea Ceremony UtensilsPierre Lévy, Shigeru Yamada. 283-288 [doi]
- Expected Behavior and Desired Appearance of Insect-Like Desk CompanionsDiana Löffler, Alexandra Kaul, Jörn Hurtienne. 289-297 [doi]
- Needle as Input: Exploring Practice and Materiality When Crafting Becomes ComputingSarah Schoemann, Michael Nitsche. 299-308 [doi]
- Sketching-in-Light: Enabling Hybrid Prototyping of Low-Resolution Lighting DisplaysMarius Hoggenmüller, Alexander Wiethoff, Martin Tomitsch. 309-313 [doi]
- AWElectric: That Gave Me Goosebumps, Did You Feel It Too?Kristin Neidlinger, Khiet P. Truong, Caty Telfair, Loe M. G. Feijs, Edwin Dertien, Vanessa Evers. 315-324 [doi]
- Popfab: A Case for Portable Digital FabricationNadya Peek, Ilan E. Moyer. 325-329 [doi]
- Combining Practices in Craft and DesignClement Zheng, Michael Nitsche. 331-340 [doi]
- SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air PulsesLiang He, Gierad Laput, Eric Brockmeyer, Jon E. Froehlich. 341-350 [doi]
- Experience and Ownership with a Tangible Computational Music Installation for Informal LearningAnna Xambó, Brigid Drozda, Anna Weisling, Brian Magerko, Marc Huet, Travis Gasque, Jason Freeman. 351-360 [doi]
- Kinetic Pelvic Limb Model to Support Students' Understanding of Spatial Visualization in Gross AnatomyErica Malone, Jinsil Hwaryoung Seo, Michelle Pine, Brian Smith. 361-365 [doi]
- The Haptic Body Scale: Designing Imprecision in Times of the Quantified SelfAnne Wohlauf, Fabian Hemmert, Reto Wettach. 367-373 [doi]
- WireMolding: 3D Modeling Approach Involving Molding with WireKazumi Yoshimura, Keita Watanabe. 375-379 [doi]
- A Thermal Pattern Design for Providing Dynamic Thermal Feedback on the Face with Head Mounted DisplaysZikun Chen, Roshan Lalintha Peiris, Kouta Minamizawa. 381-388 [doi]
- Quantifying Children's Engagement with Educational Tangible BlocksJaewon Cho, Junwoo Yoo, Ju-young Shin, Jun Dong Cho, Andrea Bianchi. 389-395 [doi]
- HapticAid: Haptic Experiences System Using Mobile PlatformTomosuke Maeda, Keitaro Tsuchiya, Roshan Lalintha Peiris, Yoshihiro Tanaka, Kouta Minamizawa. 397-402 [doi]
- Escaping Chair: Furniture-Shaped Device ArtTakeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata. 403-407 [doi]
- devEyes: Tangible Devices on Augmented Passive SurfacesLiviu Coconu, Hans-Christian Hege. 409-411 [doi]
- Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass FieldsYuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, Masahiko Inami. 413-417 [doi]
- Sprite Catcher: A Handheld Self-Reflection and Mindfulness Tool for Mental HealthcareMatthew Barker, Janet van der Linden. 419-425 [doi]
- Balance, Cogito and Dott: Exploring Media Modalities for Everyday-life ReflectionIne Mols, Elise van den Hoven, Berry Eggen. 427-433 [doi]
- Designing Swing Compass with Liveliness: From Personal to Public InteractionsKenny K. N. Chow. 435-441 [doi]
- Felted Paper Circuits Using JoomchiNicholas A. Knouf. 443-450 [doi]
- Field Computing: Wearable Devices for Citizen ScienceJen Liu. 451-456 [doi]
- Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills GapShogo Yamashita, Akira Matsuda, Natsuki Hamanishi, Shunichi Suwa, Jun Rekimoto. 457-463 [doi]
- Exploring a Modular Approach to Redesigning Interfaces for Physical Interactive DevicesMichael D. Jones, Casey Walker, Zann Anderson, Candice Lusk, Andrew Bryce. 465-471 [doi]
- Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible EditorMichael Urbanek, Florian Güldenpfennig. 473-479 [doi]
- Extending the Design Space of Tangible Objects via Low-Resolution Edge DisplaysAhmed Sabbir Arif, Brien East, Sean Delong, Roozbeh Manshaei, Apurva Gupta, Manasvi Lalwani, Ali Mazalek. 481-488 [doi]
- ForceClicks: Enabling Efficient Button Interaction with Single Finger TouchSangeon Yong, Edward Jangwon Lee, Roshan Lalintha Peiris, Liwei Chan, Juhan Nam. 489-493 [doi]
- My Tablet Is Moving Around, Can I Touch It?Alejandro Catalá, Mariët Theune, Dirk Heylen. 495-502 [doi]
- Vital+Morph: A Shape-changing Interface for Remote Biometric MonitoringAlberto Boem, Kai Sasaki, Shori Kano. 503-509 [doi]
- Designing Interactive Systems for Balance Rehabilitation after StrokeHéctor A. Caltenco, Anna Olsson, Afshin Aliyari, Charlotte Magnusson, David K. McGookin, Mikko Kytö, Ingibjörg Hjaltadóttir, Thóra B. Hafsteinsdóttir, Helga Jónsdóttir, Ingibjörg Bjartmarz. 511-516 [doi]
- Nellodee 1.0: A Living Book to Enhance Intimacy with Head Gestures and Kinetic TypographySanghyun Yoo, Chandana Lakshminarayana, Avinandan Basu. 517-520 [doi]
- Exploring Eyes-free Interaction with Wrist-Worn Deformable MaterialsVictor Cheung, Alexander Keith Eady, Audrey Girouard. 521-528 [doi]
- Human and Dog: An Experimental Game using Unequal Communication MechanicHsincheng Hou, Kuan-Ting Chou, Mike Y. Chen. 529-535 [doi]
- Vibrette: Aiding Smoke Cessation with Tangible Game DevicesMichael Urbanek, Peter Fikar, Roman Ganhör, Michael Habiger, Hilda Tellioglu. 537-542 [doi]
- EchoSnap and PlayableAle: Exploring Audible Resonant InteractionPeter D. Bennett, Christopher Haworth, Gascia Ouzounian, James Wheale. 543-549 [doi]
- InstructiBlocks: Designing with Ambiguous Physical-Digital ModelsPeter D. Bennett, Mike Fraser, Duncan Boa, Ben Hicks. 551-558 [doi]
- Elsa: Temporary Ice Jet 3D PrintingHiroki Fujia, Akito Nakano, Hisakazu Hada. 559-563 [doi]
- HoloMuse: Enhancing Engagement with Archaeological Artifacts through Gesture-Based Interaction with HologramsChristina Pollalis, Whitney Fahnbulleh, Jordan Tynes, Orit Shaer. 565-570 [doi]
- Corus: A Holographic Candle System with Intuitive Gestural Interaction and Ambient Feedback to Promote Co-SleepingMeric Dagli, Julia Petrich, Rossa Kim, Nehal Vora, Austin S. Lee. 571-577 [doi]
- Eyewear to Make Me Smile: Can Electric Muscle Stimulation increase Happiness?Lai Yen-Chin, YuanLing Feng, Kai Kunze, Junichi Shimizu, Takuro Nakao. 579-582 [doi]
- Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur MaterialShigo Ko, Yuta Itoh, Yuta Sugiura, Takayuki Hoshi, Maki Sugimoto. 583-588 [doi]
- DOK: Enhancing Child Patient EmpowermentMarleen Van Bergeijk, Bart Hengeveld, Selma Otto. 589-595 [doi]
- Tangible Interaction for Stroke Survivors: Design RecommendationsCharlotte Magnusson, Héctor A. Caltenco, David K. McGookin, Mikko Kytö, Ingibjörg Hjaltadóttir, Thóra B. Hafsteinsdóttir, Helga Jónsdóttir, Ingibjörg Bjartmarz. 597-602 [doi]
- Iyagi: An Immersive Storytelling Tool for Healthy Bedtime RoutineManya Krishnaswamy, Bori Lee, Chirag Murthy, Hannah Rosenfeld, Austin S. Lee. 603-608 [doi]
- TurnTable: Towards More Equivalent Turn-TakingCarolyn Fu, Kritika Dhanda, Marc Exposito Gomez, Haeyoung Kim, Yan Zhang. 609-615 [doi]
- Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional TrainingPan Wang, Gerald Choon Huat Koh, Christian Gilles Boucharenc, Tian Ma Xu, Hamasaki, Ching Chiuan Yen. 617-624 [doi]
- BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical EducationDaniCa Mast, Michel Bosman, Sylvia Schipper, Sanne de Vries. 625-631 [doi]
- ShapeShift: Mediating User Interaction Through Augmented Shading and ShadowDixon Lo, Jiyoung Ko, Austin S. Lee. 633-639 [doi]
- Seamless Multithread Films in Virtual RealityOneris Daniel Rico Garcia, Benjamin Tag, Naohisa Ohta, Kazunori Sugiura. 641-646 [doi]
- Sparklry: Designing "Sparkle" of Interactive JewelryMaho Oki, Koji Tsukada. 647-651 [doi]
- Second Skin: An Exploration of eTextile Stretch Circuits on the BodyRachel Freire, Cedric Honnet, Paul Strohmeier. 653-658 [doi]
- Brighter than a Thousand Suns: A Uniform to Detect and Display RadiationSusanna Hertrich, Aiktoshi Honda. 659-663 [doi]
- Distorted Reality: Augmented 3D Photogrammetry Over HoloLens?Denis Vlieghe, Austin S. Lee, Wayne Chung. 665-670 [doi]
- InTouch Wearables: Exploring Ambient Remote Touch in Child-Parent RelationshipsJinsil Hwaryoung Seo, Annie Sungkajun, Meghan Cook. 671-676 [doi]
- Tea with Crows: Experiencing Proactive Ubiquitous Technology by Interactive ArtYoung-Suk Lee. 677-680 [doi]
- The Design and Evaluation of Embodied Interfaces for Supporting Spatial AbilityJack Shen-Kuen Chang. 681-684 [doi]
- Designing Gaze Simulation for People with Visual DisabilityShi Qiu. 685-688 [doi]
- Communicating Built Heritage Information Using Tangible Interaction ApproachEslam Nofal, Rabee M. Reffat, Andrew Vande Moere. 689-692 [doi]
- Design of Age-Inclusive Tangible User Interfaces Using Image-Schematic MetaphorsRobert Tscharn. 693-696 [doi]
- Coupling Motion and Perception in Body Based UIPaul Strohmeier. 697-701 [doi]
- Exploring Bio-Inspired Soft Fluidic Actuators and Sensors for the Design of Shape Changing Tangible User InterfacesKristian Gohlke. 703-706 [doi]
- Negotiating Ambiguity in Describing Fabrics Through TechnologyAnamary Leal. 707-710 [doi]
- [X]Changing Perspectives: Designing a Product Service System for Participatory Sensemaking in Multi- Stakeholder Dynamics around Public IssuesPhilemonne Jaasma, Evert Wolters. 711-715 [doi]
- Maintaining and Constraining Performer Touch in the Design of Digital Musical InstrumentsRobert H. Jack, Tony Stockman, Andrew McPherson. 717-720 [doi]
- Performing with TechnologyAsreen Rostami. 721-723 [doi]
- Exploring Advance Interactions for Augmented Reality: From Casual Activities to In-Situ 3D ModelingKe Huo. 725-728 [doi]
- Knock Knock to Unlock: A Human-centered Novel Authentication Method for Secure System FluidityMarisa Lu, Gautam Bose, Austin S. Lee, Peter Scupelli. 729-732 [doi]
- Paranovirus: Bridging Realities Using Digital Media SimulationsAaron Cook. 733-738 [doi]
- Interactive Wall: Dynamic Structure in Living SpacesArielle Bryn Chapin. 739-743 [doi]
- The Sixth Sense: Augmenting Sensory Perception through Critical DesignAwais Hameed Khan, Alyssa DiSalvo, Ki Wang Ng, Shiva Balachandran, Trevor Hunter, Peter Worthy. 745-750 [doi]
- Phenomenologically Augmented Reality With New Wearable LED Sequential Wave Imprinting MachinesPete Scourboutakos, Max Hao Lu, Sarang Nerkar, Steve Mann. 751-755 [doi]
- MIDI Motion: Interactive Music Composition GlovesKristofer Klipfel. 757-760 [doi]
- Star-Force: A Playful Implementation of the Jedi-forceShubham Jain, Shubham Sharma, Dhawal Babbar. 761-766 [doi]
- The Body as a Source of Aesthetic Qualities for Design: Explorations and TechniquesClaudia Núñez-Pacheco, Lian Loke. 767-770 [doi]
- Paper MachinesHyunjoo Oh, Sherry Hsi, Kristof Klipfel, Mark D. Gross. 771-774 [doi]
- We-Coupling!: Designing New Forms of Embodied Interpersonal ConnectionRobb Mitchell, Jun Nishida, Enrique Encinas, Shunichi Kasahara. 775-780 [doi]
- Participatory Design 101: Co-Creating Tangible User Interfaces to Enrich a Business Trip ExperienceMarie Beuthel, Anne Wohlauf. 781-784 [doi]