Abstract is missing.
- Keynote Address: Making and Measuring Effective Virtual EnvironmentsFrederick P. Brooks Jr.. [doi]
- The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over ProprioceptionEric Burns, Sharif Razzaque, Abigail Panter, Mary C. Whitton, Matthew R. McCallus, Frederick P. Brooks Jr.. 3-10 [doi]
- An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented RealityJoseph L. Gabbard, J. Edward Swan II, Deborah Hix, Robert S. Schulman, John F. Lucas, Divya Gupta. 11-18 [doi]
- Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual EnvironmentsLionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Paul Richard, Simon Richir. 19-25 [doi]
- Supporting Scalable Peer to Peer Virtual Environments Using Frontier SetsAnthony Steed, Cameron Angus. 27-34 [doi]
- DICE: Internet Delivery of Immersive Voice Communication for Crowded Virtual SpacesPaul Boustead, Farzad Safaei, Mehran Dowlatshahi. 35-41 [doi]
- Automatic Data Exchange and Synchronization for Knowledge-Based Intelligent Virtual EnvironmentsGuido Heumer, Malte Schilling, Marc Erich Latoschik. 43-50 [doi]
- Flexible Parametrization of Scene GraphsGerhard Reitmayr, Dieter Schmalstieg. 51-58 [doi]
- Quick-CULLIDE: Fast Inter- and Intra-Object Collision Culling Using Graphics HardwareNaga K. Govindaraju, Ming C. Lin, Dinesh Manocha. 59-66 [doi]
- An Analysis of Orientation Prediction and Filtering Methods for VR/ARArjen van Rhijn, Robert van Liere, Jurriaan D. Mulder. 67-74 [doi]
- Self-Calibrating Optical Motion Tracking for Articulated BodiesAlexander Hornung, Sandip Sar-Dessai, Leif Kobbelt. 75-82 [doi]
- The Hedgehog: A Novel Optical Tracking Mecbod for Spatially Irnmersive DisplaysAndrejs Vorozcovs, Andrew Hogue, Wolfgang Stuerzlinger. 83-89 [doi]
- Realistic Virtual GraspingChristoph W. Borst, Arun P. Indugula. 91-98 [doi]
- Precise and Rapid Interaction through Scaled Manipulation in Immersive Virtual EnvironmentsScott Frees, G. Drew Kessler. 99-106 [doi]
- Multi-Viewpoint Images for Multi-User InteractionAndreas Simon, Sascha Scholz. 107-113 [doi]
- The Effect of Trails on First-time and Subsequent Navigation in a Virtual EnvironmentRoy A. Ruddle. 115-122 [doi]
- Comparing VE Locomotion InterfacesMary C. Whitton, Joseph V. Cohn, Jeff Feasel, Paul Zimmons, Sharif Razzaque, Sarah J. Poulton, Brandi McLeod, Frederick P. Brooks Jr.. 123-130 [doi]
- Towards Lean and Elegant Self-Motion Simulation in Virtual RealityBernhard E. Riecke, Jörg Schulte-Pelkum, Franck Caniard, Heinrich H. Bülthoff. 131-138 [doi]
- Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual RealityFranck Crison, Anatole Lécuyer, Daniel Mellet d'Huart, Jean-Marie Burkhardt, Georges Michel, Jean-Louis Dautin. 139-145 [doi]
- GPU Accelerated Surgical Simulators for Complex MorphologyJesper Mosegaard, Thomas Sangild Sørensen. 147-153 [doi]
- Steering Behaviors for Autonomous Vehicles in Virtual EnvironmentsHongling Wang, Joseph K. Kearney, James F. Cremer, Peter Willemsen. 155-162 [doi]
- Exploring Individual Differences in Raybased Selection; Strategies and TraitsChadwick A. Wingrave, Ryan Tintner, Bruce N. Walker, Doug A. Bowman, Larry F. Hodges. 163-170 [doi]
- Immersiveness and Symmetry in Copresent ScenariosIlona Heldal, Ralph Schroeder, Anthony Steed, Ann-Sofie Axelsson, Maria Spante, Josef Wideström. 171-178 [doi]
- Experiences in Using Immersive Virtual Characters to Educate Medical Communication SkillsKyle Johnsen, Robert F. Dickerson, Andrew Raij, Benjamin Lok, Jonathan Jackson, Min Shin, Jonathan Hernandez, Amy O. Stevens, D. Scott Lind. 179-186 [doi]
- APRIL A High-Level Framework for Creating Augmented Reality PresentationsFlorian Ledermann, Dieter Schmalstieg. 187-194 [doi]
- Stylized Augmented Reality for Improved ImmersionJan Fischer, Dirk Bartz, Wolfgang Straßer. 195-202 [doi]
- Realistic Occlusion Effects in Mirror-Based Co-Located Augmented Reality SystemsJurriaan D. Mulder. 203-208 [doi]
- Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive EnvironmentsHrvoje Benko, Edward W. Ishak, Steven Feiner. 209-216 [doi]
- Spherical Stereo for the Construction of Immersive VR EnvironmentShigang Li, Kiyotaka Fukumori. 217-222 [doi]
- CirculaFloor: A Locomotion Interface Using Circulation of Movable TilesHiroo Iwata, Hiroaki Yano, Hiroyuki Fukushima, Haruo Noma. 223-230 [doi]
- VRhino II: Flow Field Visualization inside the Human Nasal CavityBernd Hentschel, Torsten Kuhlen, Christian H. Bischof. 233-236 [doi]
- Explorative Analysis of Medical Study DataNils Neumaier, André Hinkenjann. 237-240 [doi]
- Surgical Laser Augmented with Haptic Feedback and Visible TrajectoryPeter R. Rizun, Garnette R. Sutherland. 241-244 [doi]
- A Geometry Education Haptic VR Application Based on a New Virtual Hand RepresentationKonstantinos Moustakas, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis. 245-248 [doi]
- Template Based Authoring for AR Based Service ScenariosChristian Knöpfle, Jens Weidenhausen, Laurent Chauvigné, Ingo Stock. 249-252 [doi]
- The Planar: An Interdisciplinary Approach to a VR Enabled Tool for Generation and Manipulation of 3D Data in Industrial EnvironmentsRalph Schönfelder, Frank Spenling. 253-256 [doi]
- Dynamic Texturing of Real Objects in an Augmented Reality SystemKresimir Matkovic, Thomas Psik, Ina Wagner, Denis Gracanin. 257-260 [doi]
- The XYZ Virtual WorkspaceJonathan Knispel. 261-264 [doi]
- The Relationship Between Age and Incidence of Cybersickness among Immersive Environment UsersLaura L. Arns, Melinda M. Cerney. 267-268 [doi]
- Echo: A Method to Improve the Task Performance of CVEsLing Chen, Hong Chen, Gencai Chen. 269-270 [doi]
- The Spin Menu: A Menu System for Virtual EnvironmentsDominique Gerber, Dominique Bechmann. 271-272 [doi]
- iFlashBack: A Wearable Electronic Mnemonics to Retain Episodic Memory Visually Real by Video Aided RehearsalYoji Hirose, Yasushi Ikei, Koichi Hirota, Michitaka Hirose. 273-274 [doi]
- Navigation and Interaction in a Multi-Scale Stereoscopic EnvironmentErnst Houtgast, Onno Pfeiffer, Zachary Wartell, William Ribarsky, Frits H. Post. 275-276 [doi]
- An Effect of a Large Overlapped Area of Stereo Pairs at the Working Point on a Spatial Multi-Resolution Stereoscopic Video SystemTakafumi Ienaga, Katsuya Matsunaga, Kazunori Shidoji, Makoto Otsuru, Shigeo Araki, Yuji Matsuki. 277-278 [doi]
- 3D Warp Brush: Interactive Free-Form Modeling on the Responsive WorkbenchYong Joo Kil, Pietro Renzulli, Oliver Kreylos, Bernd Hamann, Giuseppe Monno, Oliver G. Staadt. 279-280 [doi]
- Video Synthesis at Tennis Player Viewpoint from Multiple View VideosKenji Kimura, Hideo Saito. 281-282 [doi]
- High-Level Semantics Representation for Intelligent Simulative EnvironmentsMarc Erich Latoschik, Peter Biermann, Ipke Wachsmuth. 283-284 [doi]
- Design of a Wireless Tactor System for Haptic Feedback in Virtual RealityRobert W. Lindeman, Yasuyuki Yanagida, Haruo Noma, Kenichi Hosaka, Kazuhiro Kuwabara. 285-286 [doi]
- Objective Measures for the Effectiveness of Augmented RealityMark A. Livingston, Catherine A. Zanbaka, J. Edward Swan II, Harvey S. Smallman. 287-288 [doi]
- Virtual Acceleration with Galvanic Vestibular Stimulation in Virtual Reality EnvironmentTaro Maeda, Hideyuki Ando, Maki Sugimoto. 289-290 [doi]
- Key Action Control of Multiple Human CharactersHiroshi Mori, Jun Takazawa, Junichi Hoshino. 291-292 [doi]
- Internal and External Scene Graphs: A New Approach for Flexible Distributed Render EnginesJan Ohlenburg, Torsten Fröhlich, Wolfgang Broll. 293-294 [doi]
- A Study of Depth Visualization Techniques for Virtual Annotations in Augmented RealityKengo Uratani, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura. 295-296 [doi]
- Virtual Reality and Spatial AbilityHannes Kaufmann, Skip Rizzo, Gerard Jounghyun Kim, Rudolph P. Darken, Robert Astur, Frank Tendick. 299-300 [doi]
- Virtual Technologies in the Manufacturing IndustryPeter Zimmermann, Thomas T. Jaeger, Juergen Krause, Torsten Steinborn, Martin Saller, Jean Lorisson. 301-302 [doi]
- VR - A Reality Check?Randall C. Smith, Brian D. Fisher, Daniel J. Sandin, Stephen H. Westin. 303 [doi]
- Virtual Reality Technology - An IntroductionGrigore C. Burdea. 307 [doi]
- Human-Centered Fidelity Metrics for Virtual Environment SimulationsKaterina Mania, Heinrich H. Bülthoff, Douglas W. Cunningham, Bernard D. Adelstein, Nadia Magnenat-Thalmann, Katerina Mania, Nicholaos Mourkoussis, Tom Troscianko, J. Edward Swan II. 308 [doi]
- Virtual Reality Technology for Behavioral/Cognitive/Neuropsychological Assessment and Intervention: Applications and IssuesAlbert A. Rizzo, Brenda K. Wiederhold. 309 [doi]
- Real-Time Collision Detection for Dynamic Virtual EnvironmentsGabriel Zachmann, Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Laks Raghupathi, Arnulph Fuhrmann. 310 [doi]
- Navigation: Theoretical Foundations and Techniques for TravelRoy A. Ruddle. 311 [doi]
- Aiding and Evaluating NavigationRoy A. Ruddle. 311 [doi]
- Virtuality Structure: Enabling Real Experiences Through Virtual EnvironmentsLeonie Schäfer, Ulrike Spierling. 312 [doi]
- New Directions in 3D User InterfacesDoug A. Bowman, Bernd Fröhlich, Yoshifumi Kitamura, Wolfgang Stuerzlinger. 312 [doi]
- Emerging Display Technologies - New Systems and Applications From Images to Sensing, Interaction and EnhancementAndreas Simon, Greg Welch, Mark T. Bolas. 313 [doi]