Abstract is missing.
- Message from the General ChairsBenjamin Lok, Greg Welch. [doi]
- Keynote speaker: Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolutionJeremy Bailenson. [doi]
- The 2013 virtual reality career awardHenry Fuchs. [doi]
- The 2013 virtual reality technical achievement awardMark Billinghurst. [doi]
- Keynote speaker: Virtual reality: Current uses in medical simulation and future opportunities & medical technologies that VR can exploit in education and trainingRichard Satava. [doi]
- The 2012 virtual reality technical achievement awardDieter Schmalstieg. [doi]
- Keynote speaker: Welcome to the future! technology and innovation at disneyMark Mine. [doi]
- The 2012 virtual reality career awardLawrence J. Rosenblum. [doi]
- Detecting CNV-like variation when remembering and generating continuous motionHiroyuki Iizuka, Mika Sunagawa, Masataka Niwa, Hideyuki Ando, Taro Maeda. 1-2 [doi]
- On estimating depressive tendencies of Twitter users utilizing their tweet dataSho Tsugawa, Yukiko Mogi, Yusuke Kikuchi, Fumio Kishino, Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki. 1-4 [doi]
- U-brella: A portable umbrella-shaped device for vibrationizing informationYuichi Fujii, Fumio Kishino, Kazuyuki Fujita, Yuichi Itoh. 1-4 [doi]
- Creating 3D Projection on tangible objectPekka Nisula, Jussi Kangasoja, Minna Karukka. 1 [doi]
- 3D building reconstruction and thermal mapping in fire brigade operationsChristian Schönauer, Emanuel Vonach, Georg Gerstweiler, Hannes Kaufmann. 1-2 [doi]
- Ambient party room: A room-shaped system enhancing communication for parties or gatheringsKazuyuki Fujita, Yuichi Itoh, Kazuki Takashima, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino. 1-4 [doi]
- Drumming in immersive virtual reality: The body shapes the way we playKonstantina Kilteni, Ilias Bergstrom, Mel Slater. 1 [doi]
- Three-dimensional perception in multi-slit vision for public displayHideyuki Ando, Taro Maeda, Yohei Miyazaki, Junji Watanabe. 1-4 [doi]
- Providing guidance for maintenance operations using automatic markerless augmented reality systemHugo Álvarez, Iker Aquinaqa, Diego Borro. 1 [doi]
- On the robustness of centrality measures against link weight quantization in real weighted social networksMasanori Ishino, Sho Tsugawa, Hiroyuki Ohsaki. 1-4 [doi]
- An interactive virtual reality system for on-orbit servicingMikel Sagardia, Katharina Hertkorn, Thomas Hulin, Robin Wolff, Johannes Hummel, Janki Dodiya, Andreas Gerndt. 1 [doi]
- A next location prediction method for smartphones using blockmodelsJun Fukano, Tomohiro Mashita, Takahiro Hara, Kiyoshi Kiyokawa, Haruo Takemura, Shojiro Nishio. 1-4 [doi]
- Learning system for adapting users with user's state classification by vital sensingJunya Nakase, Koichi Moriyama, Kiyoshi Kiyokawa, Masayuki Numao, Mayumi Oyama, Satoshi Kurihara. 1-2 [doi]
- Emoballoon: A balloon-shaped interface recognizing social touch interactionsKosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, Takao Onoye. 1-4 [doi]
- A feasibility of office interruptibility estimation based on ceiling camera images and soundsKazuaki Aoki, Shigeki Sato, Takahiro Tanaka, Kinya Fujita. 1-4 [doi]
- Parallel tracking and mapping in Hofburg FestsaalGeorg Gerstweiler, Hannes Kaufmann, Olga Kosyreva, Christian Schönauer, Emanuel Vonach. 1-2 [doi]
- Dynamic compact visualizations for augmented realityMarkus Tatzgern, Denis Kalkofen, Dieter Schmalstieg. 3-6 [doi]
- Mixed simulators: Augmented physical simulators with virtual underlaysSamsun (Sem) Larnpotang, David E. Lizdas, Didier Rajon, Isaac Luria, Nikolaus Gravenstein, Yashwant Bisht, Wilhelm Schwab, William Friedman, Frank Bova, Albert Robinson. 7-10 [doi]
- Visual exploration of the infinite canvasKaloian Petkov, Charilaos Papadopoulos, Arie E. Kaufman. 11-14 [doi]
- The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual realityAitor Rovira, David Swapp, Richard Southern, Jian J. Zhang, Mel Slater. 15-18 [doi]
- An advanced interaction framework for augmented reality based exposure treatmentSam Corbett-Davies, Andreas Dünser, Richard D. Green, Adrian J. Clark. 19-22 [doi]
- General-purpose telepresence with head-worn optical see-through displays and projector-based lightingAndrew Maimone, Xubo Yang, Nate Dierk, Andrei State, Mingsong Dou, Henry Fuchs. 23-26 [doi]
- A robust camera-based method for optical distortion calibration of head-mounted displaysSangyoon Lee, Hong Hua. 27-30 [doi]
- Virtual alteration of body material by periodic vibrotactile feedbackYosuke Kurihara, Taku Hachisu, Michi Sato, Shogo Fukushima, Hiroyuki Kajimoto. 31-34 [doi]
- Nonuniform and adaptive coupling stiffness for virtual graspingChristoph W. Borst, Mores Prachyabrued. 35-38 [doi]
- Scalable maps of random dots for middle-scale locative mobile gamesLu Chen, Hongbo Fu, Wing Ho Andy Li, Chiew-Lan Tai. 39-42 [doi]
- Burnar: Involuntary heat sensations in augmented realityPeter Weir, Christian Sandor, Matt Swoboda, Thanh Nguyen, Ulrich Eck, Gerhard Reitmayr, Arindam Dey. 43-46 [doi]
- A general approach for closed-loop registration in ARFeng Zheng, Ryan Schubert, Greg Welch. 47-50 [doi]
- Evaluating usability of amplified head rotations on base-to-final turn for flight simulation training devicesLuan Le Ngoc, Roy S. Kalawsky. 51-54 [doi]
- A convex decomposition methodology for collision detectionAshirwad Joseph Chowriappa, Raul Wirz, Aditya R. Ashammagari, Thenkurussi Kesavadas. 57-58 [doi]
- Exploration of spatial augmented reality on personAdrian S. Johnson, Yu Sun. 59-60 [doi]
- Virtual audience customization for public speaking training proceduresAna-Despina Tudor, Sandra Poeschl, Nicola Doering. 61-62 [doi]
- Awareness of other: Evaluating the impact of proximity cues in collaborative tasksWilson J. Sarmiento, Vitor A. M. Jorge, Anderson Maciel, Luciana Porcher Nedel, César A. Collazos, Jackson Oliveira, Frederico Faria. 63-64 [doi]
- Visual masking parameters for virtual environmentsJason Drummond, Anthony Steed. 65-66 [doi]
- Head tracking for 3D games: Technology evaluation using CryENGINE2 and faceAPIAndrei Sherstyuk, Anton Treskunov. 67-68 [doi]
- Natural head motion for 3D social gamesAndrei Sherstyuk, Anton Treskunov. 69-70 [doi]
- Navigation in a virtual environment by dichotic listening: Simultaneous audio cues for user-directed BCI classificationAshish Dhital, Amy Ulinski Banic. 71-72 [doi]
- Pinch-n-Paste: Direct texture transfer interaction in augmented realityAtsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takernura. 73-74 [doi]
- Super-KAVE: An immersive visualization tool for neutrino physicsBenjamin Izatt, Kate Scholberq, Ryan P. McMahan. 75-76 [doi]
- VR solutions for improving physical therapyCarlo Camporesi, Marcelo Kallmann, Jay J. Han. 77-78 [doi]
- A framework for immersive VR and full-body avatar interactionCarlo Camporesi, Marcelo Kallmann. 79-80 [doi]
- Integrating head and full-body tracking for embodiment in virtual charactersDavid Borland. 81-82 [doi]
- ML2VR: providing MATLAB users an easy transition to virtual reality and immersive interactivityDavid J. Zielinski, Ryan P. McMahan, Wenjie Lu, Silvia Ferrari. 83-84 [doi]
- Full-field of view display combined with motion interaction deviceDong Li, Jinghui Xie, Dongdong Weng, Yan Mo. 85-86 [doi]
- Touch experience in augmented realityDong Li, Jinghui Xie, Dongdong Weng, Yuqian Li. 87-88 [doi]
- Collision prediction and prevention in a simultaneous two-user immersive virtual environmentEric R. Bachmann, Jeanette Holm, Michael A. Zmuda, Eric Hodgson. 89-90 [doi]
- Latency and avatars in virtual environments and the effects on gait for persons with mobility impairmentsGayani Samaraweera, Rongkai Guo, John Quarles. 93-94 [doi]
- Head motion animation using avatar gaze spaceM. S. Ramaiah, Ankit Vijay, Geetika Sharma, Amitabha Mukerjee. 95-96 [doi]
- Touch & move: A portable stereoscopic multi-touch tableDavid Cyborra, Moritz Albert, Frank Steinicke, Gerd Bruder. 97-98 [doi]
- Repetitive bimanual integrative therapy (RABIT) virtual rehabilitation systemGrigore C. Burdea, Colin Defais. 99-100 [doi]
- Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?Jacob Freiberg, Timofey Grechkin, Bernhard E. Riecke. 101-102 [doi]
- Automatic 3D selection technique assignment using real-time scenario analysisJeffrey Cashion, Chadwick A. Wingrave, Joseph J. LaViola Jr.. 103-104 [doi]
- A virtual reality study on Santa Maria Crater on MarsJue Wang, Keith J. Bennett. 105-106 [doi]
- Effectiveness of occluded object representations at displaying ordinal depth information in augmented realityMark A. Livingston, Kenneth R. Moser. 107-108 [doi]
- Flexible spaces: A virtual step outside of realityKhrystyna Vasylevska, Hannes Kaufmann, Mark T. Bolas, Evan A. Suma. 109-110 [doi]
- OSE: An adaptive user interface for fluvial navigation trainingLoïc Fricoteaux, Indira Thouvenin. 111-112 [doi]
- Towards a disambiguation canvasHenrique G. Oebarba, Jerônimo Grandi, Anderson Maciel, Luciana Porcher Nedel, Ronan Boulic. 113-114 [doi]
- Motivating people to perform better in exergames: Collaboration vs. competition in virtual environmentsMateus Bisotto Nunes, Luciana Porcher Nedel, Valter Roesler. 115-116 [doi]
- Multi-view augmented reality for underground explorationMustafa Tolga Eren, Murat Cansoy, Selim Balcisoy. 117-118 [doi]
- Perceiving biological motions of real dog actions and human mimicryNatsumi Isobe, Michiteru Kitazaki. 119-120 [doi]
- Unintended positional drift and its potential solutionsNiels C. Nilsson, Stefania Serafin, Rolf Nordahl. 121-122 [doi]
- Synthesizing reality for realistic physical behavior of virtual objects in augmented reality applications for smart-phonesNir Amar, Meir Raviv, Barak David, Oleg Chernoguz, Jihad El-Sana. 123-124 [doi]
- Evaluation of navigation skill of elderly people using the cycling wheel chair in a virtual environmentNorihiro Sugita, Makoto Yoshizawa, Yoshihisa Kojima, Akira Tanaka, Makoto Abe, Noriyasu Homma, Toshitsugu Kikuchi, Kazunori Seki, Yasunobu Handa. 125-126 [doi]
- Flexible and general redirected walking for head-mounted displaysRuimin Zhang, Scott A. Kuhl. 127-128 [doi]
- Integration of spatial sound in immersive virtual environments an experimental study on effects of spatial sound on presenceSandra Poeschl, Konstantin Wall, Nicola Doering. 129-130 [doi]
- Webizing mobile AR contentsSang Chul Ahn, Heedong Ko, Steven Feiner. 131-132 [doi]
- Virtual air traffic system simulation - Aiding the communication of air traffic effectsSebastian Pick, Frank Wefers, Bernd Hentschel, Torsten Kuhlen. 133-134 [doi]
- Photometric display calibration for embedded MR environmentsSteven Braeger, Yiyan Xiong, Charles E. Hughes. 135-136 [doi]
- Haptic transmission system to recognize differences in surface textures of objects for telexistenceTadatoshi Kurogi, Masano Nakayama, Katsunari Sato, Sho Kamuro, Charith Lasantha Fernando, Masahiro Furukawa, Kouta Minamizawa, Susumu Tachi. 137-138 [doi]
- Augmented reality system for overlaying a scene in a video onto real world and reliving the camera operator's experienceTakuya Arakawa, Kazuhiro Kasada, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 139-140 [doi]
- Perceived forward velocity increases with tactile flow on seat panTomohiro Amemiya, Koichi Hirota, Yasushi Ikei. 141-142 [doi]
- Camera pose estimation with a two-dimensional marker Grid for haptic navigationTomohiro Amemiya, Hiroaki Gomi. 143-144 [doi]
- HARP: A framework for visuo-haptic augmented realityUlrich Eck, Christian Sandor. 145-146 [doi]
- What is the effect of interface complexity on risk perception tasks?Vitor A. M. Jorge, Anderson Maciel, Luciana Porcher Nedel, Jackson Oliveira, Frederico Faria. 147-148 [doi]
- Realistic immersion of a user into humanoids of different sizes and proportions in lmmersive virtual realityWeiwei Zhao, Vis. Madhavan. 149-150 [doi]
- Pilot study for generating dynamic olfactory field using scent projectorsYasuyuki Yanagida, Masashi Kajima, Shunpei Suzuki, Yuya Yoshioka. 151-152 [doi]
- Dent-softness illusion in mixed reality space: Further experiments and considerationsYohei Sano, Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura. 153-154 [doi]
- Visual-olfactory presentation system using a miniaturized olfactory display based on SAW streaming and electroosmotic pumpsYossiri Ariyakul, Tomoyuki Aizawa, Takamichi Nakamoto. 155-156 [doi]
- Color blending in outdoor optical see-through AR: The effect of real-world backgrounds on user interface colorJoseph L. Gabbard, J. Edward Swan II, Adam Zarger. 157-158 [doi]
- Early steps towards understanding text legibility in handheld augmented realityBrittany Dao, Joseph L. Gabbard. 159-160 [doi]
- Estimation of detection thresholds for acoustic based redirected walking techniquesStefania Serafin, Niels C. Nilsson, Erik Sikström, Amalia de Götzen, Rolf Nordahl. 161-162 [doi]
- VRCEMIG: A virtual reality system for real time control of electric substationsAlexandre Cardoso, Edgard Lamounier Jr., Gerson Lima, Luciene Oliveira, Leandro Mattioli, Gesmar Junior, Alexandre Silva, Kenedy Lopes Nogueira, Paulo do Prado, Jose Newton. 165-166 [doi]
- Smelling screen: Presenting a virtual odor source on a LCD screenHaruka Matsukura, Tatsuhiro Yoneda, Hiroshi Ishida. 167-168 [doi]
- AES-risk: An environment for simulation of risk perceptionVitor A. M. Jorge, Luciana Porcher Nedel, Anderson Maciel, Jackson Oliveira, Frederico Faria. 169 [doi]
- An middleware for motion capture devices applied to virtual rehabEduardo Filgueiras Damasceno, Alexandre Cardoso, Edgard Afonso Lamounier Jr.. 171-172 [doi]
- An actuated stage for a tablet computer: Generation of tactile feedback and communication using the motion of the whole tabletItsuo Kumazawa, Ryo Koizumi. 173-174 [doi]
- Real-time rendering of extended fractional view integral photographySho Kimura, Kazuhisa Yanaka. 175-176 [doi]
- Using game engine to enhance mobility modeling in network simulationsXun Luo. 177-178 [doi]
- Shugo-robot face by visual psychophysics lab and center for human-robot symbiosis researchYuta Murofushi, Natsumi Isobe, Ryosuke Tasaki, Kazuhiko Terashima, Michiteru Kitazaki. 179-180 [doi]
- Animal biological motion and its fake motion by visual psychophysics labNatsumi Isobe, Michiteru Kitazaki. 181-182 [doi]
- Open virtual realityMark T. Bolas, James Iliff, Perry Hoberman, Nathan Burba, Thai Phan, Ian McDowall, Palmer Luckey, David M. Krum. 183-184 [doi]
- Rapid generation of personalized avatarsEvan A. Suma, David M. Krum, Thai Phan, Mark T. Bolas. 185 [doi]
- Creating 3D Projection on tangible objectsPekka Nisula, Jussi Kangasoja, Minna Karukka. 187-191 [doi]
- Lmmersive virtual reality on-the-goAryabrata Basu, Kyle Johnsen, Kenneth Bogert, Peter Wins. 193-194 [doi]
- Serious games for training, rehabilitation and workforce developmentJeffrey W. Bertrand, Lauren Cairco Dukes, Patrick S. Dukes, Elham Ebrahimi, Austen L. Hayes, Naja Mack, Jerome McClendon, Dhaval Parmar, Toni Bloodworth Pence, Blair Shannon, Aliceann Wachter, Yanxiang Wu, Sabarish V. Babu, Larry F. Hodges. 195-196 [doi]