Abstract is missing.
- Scientific challenges ingame technologyMark H. Overmars. 1 [doi]
- Real images for virtual realityLuc Robert. 2 [doi]
- Perceptual sensitivity to visual/kinesthetic discrepancy in hand speed, and why we might careEric Burns, Frederick P. Brooks Jr.. 3-8 [doi]
- Evaluating the effectiveness of occlusion reduction techniques for 3D virtual environmentsNiklas Elmqvist, Mihail Eduard Tudoreanu. 9-18 [doi]
- Evaluating the effects of real world distraction on user performance in virtual environmentsYi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug A. Bowman. 19-26 [doi]
- The benefits of third-person perspective in virtual and augmented reality?Patrick Salamin, Daniel Thalmann, Frédéric Vexo. 27-30 [doi]
- Mixed reality: are two hands better than one?Aaron Kotranza, John Quarles, Benjamin Lok. 31-34 [doi]
- Development of a tracking method for augmented reality applied to NPP maintenance work and its experimental evaluationZhiqiang Bian, Hirotake Ishii, Masanori Izumi, Hiroshi Shimoda, Hidekazu Yoshikawa, Yoshitsugu Morishita, Yoshiki Kanehira. 35-44 [doi]
- Sceptre: an infrared laser tracking system for virtual environmentsChristian Wienss, Igor N. Nikitin, Gernot Goebbels, Klaus Troche, Martin Göbel, Lialia Nikitina, Stefan Müller. 45-50 [doi]
- Spatial input device structure and bimanual object manipulation in virtual environmentsArjen van Rhijn, Jurriaan D. Mulder. 51-60 [doi]
- Interactive modelling and tracking for mixed and augmented realityR. Freeman, A. Steed. 61-64 [doi]
- Traversal fields for ray tracing dynamic scenesPeijie Huang, Wencheng Wang, Gang Yang, Enhua Wu. 65-74 [doi]
- Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramidKyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee. 75-82 [doi]
- Novel view generation for a real-time captured video objectHua Chen, Peter F. Elzer. 83-86 [doi]
- Hardware-accelerated jaggy-free visual hulls with silhouette mapsChulhan Lee, Junho Cho, Kyoungsu Oh. 87-90 [doi]
- A fluid resistance map method for real-time haptic interaction with fluidsYoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita. 91-99 [doi]
- Interaction techniques in large display environments using hand-held devicesSeokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Mark Billinghurst. 100-103 [doi]
- Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual realityBernhard E. Riecke. 104-107 [doi]
- Separating the effects of level of immersion and 3D interaction techniquesRyan P. McMahan, Doug Gorton, Joe Gresock, Will McConnell, Doug A. Bowman. 108-111 [doi]
- Limpid desk: see-through access to disorderly desktop in projection-based mixed realityDaisuke Iwai, Kosuke Sato. 112-115 [doi]
- Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactionsPanagiotis Petridis, Katerina Mania, Daniel Pletinckx, Martin White. 116-122 [doi]
- Entertainment virtual reality system for simulation of spaceflights over the surface of the planet MarsRicardo Olanda, Manolo Pérez, Pedro Morillo, Marcos Fernández, Sergio Casas. 123-132 [doi]
- A versatile large-scale multimodal VR system for cultural heritage visualizationChris Christou, Cameron Angus, Céline Loscos, Andrea Dettori, Maria Roussou. 133-140 [doi]
- System and infrastructure considerations for the successful introduction of augmented reality guides in cultural heritage sitesAthanasios M. Demiris, Vassilios Vlahakis, Nikolaos Ioannidis. 141-144 [doi]
- From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animationBernhard Jung, Heni Ben Amor, Guido Heumer, Matthias Weber. 145-154 [doi]
- Real-time generation of populated virtual citiesLuiz Gonzaga da Silveira, Soraia Raupp Musse. 155-164 [doi]
- From motion capture data to character animationGaojin Wen, Zhaoqi Wang, Shihong Xia, Dengming Zhu. 165-168 [doi]
- Learning system for human motion characters of traditional artsYoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa. 169-172 [doi]
- Utilizing jump flooding in image-based soft shadowsGuodong Rong, Tiow Seng Tan. 173-180 [doi]
- Layered probability maps: basic framework and prototype systemYutaka Kunita, Masahiro Ueno, Keiji Tanaka. 181-188 [doi]
- Dynamic load-balanced rendering for a CAVE systemTetsuro Ogi, Takaya Uchino. 189-192 [doi]
- Dynamic aspects of real-time face-renderingYvonne Jung, Christian Knöpfle. 193-196 [doi]
- Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environmentAlexander Bornik, Reinhard Beichel, Dieter Schmalstieg. 197-206 [doi]
- Robust line tracking using a particle filter for camera pose estimationFakhreddine Ababsa, Malik Mallem. 207-211 [doi]
- A reprocessing tool for quantitative data analysis in a virtual environmentEric J. Griffith, Michal Koutek, Frits H. Post, T. Heus, H. J. J. Jonker. 212-215 [doi]
- The development of glove-based interfaces with the TRES-D methodologyJosé Pascual Molina, Arturo S. García, Diego Martínez, Francisco J. Manjavacas, Victor Blasco, Víctor López-Jaquero, Pascual González. 216-219 [doi]
- Supporting guided navigation in mobile virtual environmentsRafael G. Barbosa, Maria Andréia F. Rodrigues. 220-226 [doi]
- Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approachesLuca Chittaro, Subramanian Venkataraman. 227-235 [doi]
- Z-Goto for efficient navigation in 3D environments from discrete inputsMartin Hachet, Fabrice Decle, Pascal Guitton. 236-239 [doi]
- 3D visualization technologies for teleguided robotsSalvatore Livatino, Filippo Privitera. 240-243 [doi]
- The illusionhole with polarization filtersYoshifumi Kitamura, Tomokazu Nakayama, Takashi Nakashima, Sumihiko Yamamoto. 244-251 [doi]
- Extending the scene graph with a dataflow visualization systemMichael Kalkusch, Dieter Schmalstieg. 252-260 [doi]
- Media productions for a dome display systemAthanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos, Gjergji Zyba. 261-264 [doi]
- Analytical compensation of inter-reflection for pattern projectionYasuhiro Mukaigawa, Takayuki Kakinuma, Yuichi Ohta. 265-268 [doi]
- P2P Network for very large virtual environmentRomain Cavagna, Christian Bouville, Jérôme Royan. 269-276 [doi]
- Dynamic interactive VR network services for educationKrzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary. 277-286 [doi]
- Are two heads better than one?: object-focused work in physical and in virtual environmentsIlona Heldal, Maria Spante, Mike Connell. 287-296 [doi]
- A differential method for the haptic rendering of deformable objectsRemis Balaniuk. 297-304 [doi]
- A framework for bounded-time collision detection in haptic interactionsMaurizio de Pascale, Domenico Prattichizzo. 305-311 [doi]
- Tactylus, a pen-input device exploring audiotactile sensory bindingErnst Kruijff, Gerold Wesche, Kai Riege, Gernot Goebbels, Martijn Kunstman, Dieter Schmalstieg. 312-315 [doi]
- Using neuromuscular electrical stimulation for pseudo-haptic feedbackErnst Kruijff, Dieter Schmalstieg, Steffi Beckhaus. 316-319 [doi]
- A haptic toolkit for the development of immersive and web-enabled gamesEmanuele Ruffaldi, Antonio Frisoli, Massimo Bergamasco, C. Gottlieb, Franco Tecchia. 320-323 [doi]
- PNORMS: platonic derived normals for error bound compressionJoão Fradinho Oliveira, Bernard F. Buxton. 324-333 [doi]
- Intuitively specifying object dynamics in virtual environments using VR-WISEBram Pellens, Frederic Kleinermann, Olga De Troyer. 334-337 [doi]
- A robust method for analyzing the physical correctness of motion capture dataYi Wei, Shihong Xia, Dengming Zhu. 338-341 [doi]
- Developing a 3D simulated bio-terror crises communication training moduleEdward Carpenter, Induk Kim, Laura L. Arns, Mohan J. Dutta-Berman, Krishna P. C. Madhavan. 342-345 [doi]
- Simplified animation circuit for metadata-based behavior model query and retrievalTien-Lung Sun, Yu-Lun Chang. 346-349 [doi]
- Control of eye-movement to decrease VE-sicknessMichiteru Kitazaki, Tomoaki Nakano, Naoyuki Matsuzaki, Hiroaki Shigemasu. 350-355 [doi]
- Hand-held virtual reality: a feasibility studyJane Hwang, Jaehoon Jung, Gerard Jounghyun Kim. 356-363 [doi]
- Presence in response to dynamic visual realism: a preliminary report of an experiment studyPankaj Khanna, Insu Yu, Jesper Mortensen, Mel Slater. 364-367 [doi]
- The impact of immersive virtual reality displays on the understanding of data visualizationAhmed Bayyari, Mihail Eduard Tudoreanu. 368-371 [doi]
- Effects of physical display size and amplitude of oscillation on visually induced motion sicknessHiroaki Shigemasu, Toshiya Morita, Naoyuki Matsuzaki, Takao Sato, Masamitsu Harasawa, Kiyoharu Aizawa. 372-375 [doi]
- Variations in physiological responses of participants during different stages of an immersive virtual environment experimentAndrea Brogni, Vinoba Vinayagamoorthy, Anthony Steed, Mel Slater. 376-382 [doi]
- Building a complete virtual reality applicationFranco Tecchia. 383 [doi]
- Virtual reality systems and applicationsAthanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos. 384 [doi]