Abstract is missing.
- Generating diverse ethnic groups with genetic algorithmsTomas Trescak, Anton Bogdanovych, Simeon J. Simoff, Inmaculada Rodríguez. 1-8 [doi]
- Bridging the gap between visual exploration and agent-based pedestrian simulation in a virtual environmentMartin Brunnhuber, Helmut Schrom-Feiertag, Christian Luksch, Thomas Matyus, Gerd Hesina. 9-16 [doi]
- Real-time physical modelling of character movements with microsoft kinectHubert P. H. Shum, Edmond S. L. Ho. 17-24 [doi]
- OmniKinect: real-time dense volumetric data acquisition and applicationsBernhard Kainz, Stefan Hauswiesner, Gerhard Reitmayr, Markus Steinberger, Raphael Grasset, Lukas Gruber, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg. 25-32 [doi]
- iAR: an exploratory augmented reality system for mobile devicesNils Karlsson, Gang Li, Yakup Genc, Angela Huenerfauth, Elizabeth Bononno. 33-40 [doi]
- FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmdJérôme Ardouin, Anatole Lécuyer, Maud Marchal, Clément Riant, Éric Marchand. 41-44 [doi]
- Online real-time presentation of virtual experiences forexternal viewersKevin Ponto, Hyun Joon Shin, Joe Kohlmann, Michael Gleicher. 45-52 [doi]
- Dense depth maps from sparse models and image coherence for augmented realityStefanie Zollmann, Gerhard Reitmayr. 53-60 [doi]
- Achieving robust alignment for outdoor mixed reality using 3D range dataMasaki Inaba, Atsuhiko Banno, Takeshi Oishi, Katsushi Ikeuchi. 61-68 [doi]
- HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seatFabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Anatole Lécuyer, Marc Christie. 69-76 [doi]
- Simulation of deformable solids in interactive virtual reality applicationsWen Tang, Tao Ruan Wan. 77-84 [doi]
- Real-time simulation of long thin flexible objects in interactivevirtual environmentsTao Ruan Wan, Wen Tang, Dongjin Huang. 85-92 [doi]
- Modifying an identified position of edged shapes using pseudo-haptic effectsYuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 93-96 [doi]
- CrOS: a touch screen interaction technique for cursor manipulation on 2-manifoldsManuel Veit, Antonio Capobianco, Dominique Bechmann. 97-100 [doi]
- Starfish: a selection technique for dense virtual environmentsJonathan Wonner, Jérôme Grosjean, Antonio Capobianco, Dominique Bechmann. 101-104 [doi]
- Efficient selection of multiple objects on a large scaleRasmus Stenholt. 105-112 [doi]
- Brain computer interface vs walking interface in VR: the impact of motor activity on spatial transferFlorian Larrue, Hélène Sauzéon, Lioubov Aguilova, Fabien Lotte, Martin Hachet, Bernard N'Kaoua. 113-120 [doi]
- Leaning-based travel interfaces revisited: frontal versus sidewise stances for flying in 3D virtual spacesJia Wang, Robert W. Lindeman. 121-128 [doi]
- Evaluation of remote collaborative manipulation for scientific data analysisCédric Fleury, Thierry Duval, Valérie Gouranton, Anthony Steed. 129-136 [doi]
- CaveUDK: a VR game engine middlewareJean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter. 137-144 [doi]
- VINS: shared memory space for definition of interactive techniquesDimitar Valkov, Alexander Giesler, Klaus Hinrichs. 145-152 [doi]
- Evaluating scala, actors, & ontologies for intelligent realtime interactive systemsDennis Wiebusch, Martin Fischbach, Marc Erich Latoschik, Henrik Tramberend. 153-160 [doi]
- Tracking of manufacturing tools with cylindrical markersJan-Patrick Hülß, Bastian Müller, Daniel Pustka, Jochen Willneff, Konrad Zürl. 161-168 [doi]
- Random model variation for universal feature trackingJan Herling, Wolfgang Broll. 169-176 [doi]
- Static pose reconstruction with an instrumented bouldering wallRami Aladdin, Paul Kry. 177-184 [doi]
- Pinch-n-paste: direct texture transfer interaction in augmented realityAtsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura. 185-186 [doi]
- Underwater augmented reality game using the DOLPHYNAbdelkader Bellarbi, Christophe Domingues, Samir Otmane, Samir Benbelkacem, Alain Dinis. 187-188 [doi]
- Multimodal virtual environment subserving the design of electronic orientation aids for the blindSlim Kammoun, Marc J.-M. Macé, Christophe Jouffrais. 189-190 [doi]
- Elastic connections: separating and observation methods for complex virtual objectsMai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura. 191-192 [doi]
- Supporting data collection in virtual worldsHiep Phuc Luong, Dipesh Gautam, John M. Gauch, Susan Gauch. 193-194 [doi]
- Optical illusion in augmented realityMaryam Khademi, Hossein Mousavi Hondori, Cristina Videira Lopes. 195-196 [doi]
- Falling water with key particle and envelope surface for virtual liquid manipulation modelShunsuke Miyashita, Kenji Funahashi. 197-198 [doi]
- Are immerrsive FPS games enjoyable?Jeann-Luc Lugrinn, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter. 199-200 [doi]
- A semantic reasoning engine for context-awareness: detection and enhancement of 3D interaction interestsYannick Dennemont, Guillaume Bouyer, Samir Otmane, Malik Mallem. 201-202 [doi]
- Gaze and gesture based object manipulation in virtual worldsDana Slambekova, Reynold Bailey, Joe Geigel. 203-204 [doi]
- Collaborative approach for dynamic adjustment of selection areas in polygonal modellingAdrien Girard, Yacine Bellik, Malika Auvray, Mehdi Ammi. 205-206 [doi]
- Spatial augmented reality based tangible CAD systemHyeon Joon Joo, Ross T. Smith, Bruce H. Thomas, Jun Park. 207-208 [doi]
- A system for evaluating 3D pointing techniquesRobert J. Teather, Wolfgang Stuerzlinger. 209-210 [doi]
- Exploration of fused multi-volume images using user-defined binary masksRyan Armstrong, Roy Eagleson, Sandrine de Ribaupierre. 211-212 [doi]
- Gesture-based interaction with 3D visualizations of document collections for exploration and searchAngélica de Antonio, Cristian Moral, Daniel Klepel, Martín J. Abente. 213-214 [doi]