Abstract is missing.
- Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education ClassroomsLi Ping Thong. 1-5 [doi]
- Evaluating Digital Applications for Language Learning: Outcomes and InsightsInke Schmidt. 1 [doi]
- The Potential of Serious Games Based on Literary Plots to Develop Knowledge, Skills and Habitual PatternsDaniela Vaseva. 1-4 [doi]
- Designing Reality GuidesTomi Mäntylä, Ilmari Lahti, Harri Ketamo, Mika Luimula, Jouni Smed. 1-8 [doi]
- Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and EmpathyEvangelia Mavromihelaki, Jessica Eccles, Neil A. Harrison, Thomas Grice-Jackson, Jamie Ward, Hugo D. Critchley, Katerina Mania. 1-8 [doi]
- Design Pattern Canvas: Towards Co-Creation of Unified Serious Game Design PatternsGregor Zavcer, Simon Mayr, Paolo Petta. 1-2 [doi]
- The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational SettingsBjörn Berg Marklund, Per Backlund, Henrik Engström. 1-8 [doi]
- A Serious Game Engine for Interview Simulation: Application to the Development of Doctor-Patient Communication SkillsJing Guo, Nicolas Singer, Rémi Bastide. 1-6 [doi]
- A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff CollaborationRobin J. S. Sloan, Dayna Galloway, Iain Donald. 1-8 [doi]
- Hybrid Peer to Peer and Server Client System for Limited Users Multiplayer First Person Style GamesShawn Cassar, Matthew Montebello, Saviour Zammit. 1-8 [doi]
- The Potential Use of Neurophysiological Signals for Learning AnalyticsManuel Ninaus, Silvia Erika Kober, Elisabeth V. C. Friedrich, Christa Neuper, Guilherme Wood. 1-5 [doi]
- LawVille: A Collaborative Serious Game for Citizenship EducationCristian Lorenzini, Raffaello Brondi, Marcello Carrozzino, Michele Nistico, Chiara Evangelista, Franco Tecchia. 1-2 [doi]
- Online-Gym: Multiuser Virtual Gymnasium Using RINIONS and Multiple Kinect DevicesFernando Cassola, Hugo Paredes, Benjamim Fonseca, Paulo Martins, Silvia Ala, Francisco Cardoso, Fausto de Carvalho, Leonel Morgado. 1-4 [doi]
- Disaster Prevention Social Awareness: The Stop Disasters! Case StudyGonçalo Pereira, Rui Prada, Ana Paiva. 1-8 [doi]
- Semantic Content Generation Framework for Game WorldsMark Bennett. 1-8 [doi]
- IndustrySim: Finding the Fun in Industrial SimulationsIlmari Lahti, Tomas Rosin, Pekka Qvist, Ville Vuorela, Mika Luimula, Jouni Smed. 1-4 [doi]
- Gamification of Project Management within a Corporate Environment: An Exploratory StudyRyan Sammut, Dylan Seychell, Neville Attard. 1-2 [doi]
- The Trauma Treatment Game: Design Constraints for Serious Games in PsychotherapySimon Mayr, Wolfgang Horleinsberger, Paolo Petta. 1-6 [doi]
- Applying Activity Theory in Comparatively Evaluating Serious GamesTimothy Ng, Kurt Debattista, Alan Chalmers. 1-7 [doi]
- High-Fidelity Graphics for Dynamically Generated Environments Using Distributed ComputingKeith Bugeja, Kurt Debattista, Sandro Spina, Alan Chalmers. 1-8 [doi]
- A Usability Evaluation of Game-Based Approaches Assessing Risk and Delayed GratificationStella Doukianou, Panagiotis Petridis, Ian Dunwell, Joshua Cooper. 1-8 [doi]
- Aliens versus Humans: Do Avatars Make a Difference in How We Play the Game?Chris Christou, Despina Michael. 1-7 [doi]
- EngAGe: A Link between Educational Games Developers and EducatorsYaelle Chaudy, Thomas M. Connolly, Thomas Hainey. 1-7 [doi]
- APE: End User Development for Emergency Management TrainingZeno Menestrina, Antonella De Angeli, Paolo Busetta. 1-4 [doi]
- GPU-Based Selective Sparse Sampling for Interactive High-Fidelity RenderingSteven Galea, Kurt Debattista, Sandro Spina. 1-8 [doi]
- The iLearnRW Game: Support for Students with Dyslexia in Class and at HomeThomas Cuschieri, Rilla Khaled, Vincent-Emmanuel Farrugia, Héctor Perez Martínez, Georgios N. Yannakakis. 1-2 [doi]