Matrix Transforms for Computer Games and Animation

John A. Vince. Matrix Transforms for Computer Games and Animation. Springer, 2012. [doi]

@book{0029926,
  title = {Matrix Transforms for Computer Games and Animation},
  author = {John A. Vince},
  year = {2012},
  doi = {10.1007/978-1-4471-4321-5},
  url = {http://dx.doi.org/10.1007/978-1-4471-4321-5},
  researchr = {https://researchr.org/publication/0029926},
  cites = {0},
  citedby = {0},
  publisher = {Springer},
  isbn = {978-1-4471-4320-8},
}