John A. Vince. Matrix Transforms for Computer Games and Animation. Springer, 2012. [doi]
@book{0029926, title = {Matrix Transforms for Computer Games and Animation}, author = {John A. Vince}, year = {2012}, doi = {10.1007/978-1-4471-4321-5}, url = {http://dx.doi.org/10.1007/978-1-4471-4321-5}, researchr = {https://researchr.org/publication/0029926}, cites = {0}, citedby = {0}, publisher = {Springer}, isbn = {978-1-4471-4320-8}, }