Difficulty influence on motivation over time in video games using survival analysis

Thibault Allart, Guillaume Levieux, Michel Pierfitte, Agathe Guilloux, Stéphane Natkin. Difficulty influence on motivation over time in video games using survival analysis. In Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart, editors, Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM, 2017. [doi]

@inproceedings{AllartLPGN17,
  title = {Difficulty influence on motivation over time in video games using survival analysis},
  author = {Thibault Allart and Guillaume Levieux and Michel Pierfitte and Agathe Guilloux and Stéphane Natkin},
  year = {2017},
  doi = {10.1145/3102071.3102085},
  url = {http://doi.acm.org/10.1145/3102071.3102085},
  researchr = {https://researchr.org/publication/AllartLPGN17},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017},
  editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart},
  publisher = {ACM},
  isbn = {978-1-4503-5319-9},
}