Real-time rendering of melting objects in video games

Dhanyu Amarasinghe, Ian Parberry. Real-time rendering of melting objects in video games. In Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Jerzy W. Jaromczyk, Rammohan K. Ragade, Begoña García Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy, editors, 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013. pages 154-158, IEEE, 2013. [doi]

@inproceedings{AmarasingheP13a,
  title = {Real-time rendering of melting objects in video games},
  author = {Dhanyu Amarasinghe and Ian Parberry},
  year = {2013},
  doi = {10.1109/CGames.2013.6632624},
  url = {http://dx.doi.org/10.1109/CGames.2013.6632624},
  researchr = {https://researchr.org/publication/AmarasingheP13a},
  cites = {0},
  citedby = {0},
  pages = {154-158},
  booktitle = {18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013},
  editor = {Quasim H. Mehdi and Adel Elmaghraby and Ian Marshall and Jerzy W. Jaromczyk and Rammohan K. Ragade and Begoña García Zapirain and Dar-Jen Chang and Julia Chariker and Mostafa M. El-Said and Roman V. Yampolskiy},
  publisher = {IEEE},
  isbn = {978-1-4799-0818-9},
}