Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning

Prithviraj Ammanabrolu, Mark Riedl. Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning. In Jill Burstein, Christy Doran, Thamar Solorio, editors, Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, NAACL-HLT 2019, Minneapolis, MN, USA, June 2-7, 2019, Volume 1 (Long and Short Papers). pages 3557-3565, Association for Computational Linguistics, 2019. [doi]

@inproceedings{AmmanabroluR19,
  title = {Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning},
  author = {Prithviraj Ammanabrolu and Mark Riedl},
  year = {2019},
  url = {https://aclweb.org/anthology/papers/N/N19/N19-1358/},
  researchr = {https://researchr.org/publication/AmmanabroluR19},
  cites = {0},
  citedby = {0},
  pages = {3557-3565},
  booktitle = {Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, NAACL-HLT 2019, Minneapolis, MN, USA, June 2-7, 2019, Volume 1 (Long and Short Papers)},
  editor = {Jill Burstein and Christy Doran and Thamar Solorio},
  publisher = {Association for Computational Linguistics},
  isbn = {978-1-950737-13-0},
}