Identifying and classifying learning entities for designing location-based serious games

Despina Anastasiadou, Petros Lameras. Identifying and classifying learning entities for designing location-based serious games. In Ioannis Anagnostopoulos, Iraklis Paraskakis, editors, 11th International Workshop on Semantic and Social Media Adaptation and Personalization, SMAP 2016, Thessaloniki, Greece, October 20-21, 2016. pages 133-138, IEEE, 2016. [doi]

@inproceedings{AnastasiadouL16,
  title = {Identifying and classifying learning entities for designing location-based serious games},
  author = {Despina Anastasiadou and Petros Lameras},
  year = {2016},
  doi = {10.1109/SMAP.2016.7753398},
  url = {http://dx.doi.org/10.1109/SMAP.2016.7753398},
  researchr = {https://researchr.org/publication/AnastasiadouL16},
  cites = {0},
  citedby = {0},
  pages = {133-138},
  booktitle = {11th International Workshop on Semantic and Social Media Adaptation and Personalization, SMAP 2016, Thessaloniki, Greece, October 20-21, 2016},
  editor = {Ioannis Anagnostopoulos and Iraklis Paraskakis},
  publisher = {IEEE},
  isbn = {978-1-5090-5246-2},
}