Impact of location-based games on phone usage and movement: a case study on Pokémon GO

Ionut Andone, Konrad Blaszkiewicz, Matthias Böhmer, Alexander Markowetz. Impact of location-based games on phone usage and movement: a case study on Pokémon GO. In Matt Jones, Manfred Tscheligi, Yvonne Rogers, Roderick Murray-Smith, editors, Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017, Vienna, Austria, September 4-7, 2017. ACM, 2017. [doi]

@inproceedings{AndoneBBM17,
  title = {Impact of location-based games on phone usage and movement: a case study on Pokémon GO},
  author = {Ionut Andone and Konrad Blaszkiewicz and Matthias Böhmer and Alexander Markowetz},
  year = {2017},
  doi = {10.1145/3098279.3122145},
  url = {http://doi.acm.org/10.1145/3098279.3122145},
  researchr = {https://researchr.org/publication/AndoneBBM17},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI  2017, Vienna, Austria, September 4-7, 2017},
  editor = {Matt Jones and Manfred Tscheligi and Yvonne Rogers and Roderick Murray-Smith},
  publisher = {ACM},
  isbn = {978-1-4503-5075-4},
}