Immersivity and Playability Evaluation of a Game Experience in Cultural Heritage

Roberto Andreoli, Angela Corolla, Armando Faggiano, Delfina Malandrino, Donato Pirozzi, Mirta Ranaldi, Gianluca Santangelo, Vittorio Scarano. Immersivity and Playability Evaluation of a Game Experience in Cultural Heritage. In Marinos Ioannides, Eleanor E. Fink, Antonia Moropoulou, Monika Hagedorn-Saupe, Antonella Fresa, Gunnar Liestøl, Vlatka Rajcic, Pierre Grussenmeyer, editors, Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection - 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 - November 5, 2016, Proceedings, Part I. Volume 10058 of Lecture Notes in Computer Science, pages 814-824, 2016. [doi]

@inproceedings{AndreoliCFMPRSS16,
  title = {Immersivity and Playability Evaluation of a Game Experience in Cultural Heritage},
  author = {Roberto Andreoli and Angela Corolla and Armando Faggiano and Delfina Malandrino and Donato Pirozzi and Mirta Ranaldi and Gianluca Santangelo and Vittorio Scarano},
  year = {2016},
  doi = {10.1007/978-3-319-48496-9_65},
  url = {http://dx.doi.org/10.1007/978-3-319-48496-9_65},
  researchr = {https://researchr.org/publication/AndreoliCFMPRSS16},
  cites = {0},
  citedby = {0},
  pages = {814-824},
  booktitle = {Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection - 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 - November 5, 2016, Proceedings, Part I},
  editor = {Marinos Ioannides and Eleanor E. Fink and Antonia Moropoulou and Monika Hagedorn-Saupe and Antonella Fresa and Gunnar Liestøl and Vlatka Rajcic and Pierre Grussenmeyer},
  volume = {10058},
  series = {Lecture Notes in Computer Science},
  isbn = {978-3-319-48495-2},
}