Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs

Carlos Andújar, Ferran Argelaguet. Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs. In Ming Lin, Roger J. Hubbold, editors, Proceedings of the 12th Eurographics Symposium on Virtual Environments, EGVE 2006, Lisbon, Portugal, 2006. pages 101-108, Eurographics Association, 2006. [doi]

@inproceedings{AndujarA06,
  title = {Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs},
  author = {Carlos Andújar and Ferran Argelaguet},
  year = {2006},
  doi = {10.2312/EGVE/EGVE06/101-108},
  url = {http://dx.doi.org/10.2312/EGVE/EGVE06/101-108},
  researchr = {https://researchr.org/publication/AndujarA06},
  cites = {0},
  citedby = {0},
  pages = {101-108},
  booktitle = {Proceedings of the 12th Eurographics Symposium on Virtual Environments, EGVE 2006, Lisbon, Portugal, 2006},
  editor = {Ming Lin and Roger J. Hubbold},
  publisher = {Eurographics Association},
  isbn = {3-905673-33-9},
}