Trains, Games, and Complexity: 0/1/2-Player Motion Planning Through Input/Output Gadgets

Joshua Ani, Erik D. Demaine, Dylan H. Hendrickson, Jayson Lynch. Trains, Games, and Complexity: 0/1/2-Player Motion Planning Through Input/Output Gadgets. In Petra Mutzel, Md. Saidur Rahman, Slamin, editors, WALCOM: Algorithms and Computation - 16th International Conference and Workshops, WALCOM 2022, Jember, Indonesia, March 24-26, 2022, Proceedings. Volume 13174 of Lecture Notes in Computer Science, pages 187-198, Springer, 2022. [doi]

@inproceedings{AniDHL22,
  title = {Trains, Games, and Complexity: 0/1/2-Player Motion Planning Through Input/Output Gadgets},
  author = {Joshua Ani and Erik D. Demaine and Dylan H. Hendrickson and Jayson Lynch},
  year = {2022},
  doi = {10.1007/978-3-030-96731-4_16},
  url = {https://doi.org/10.1007/978-3-030-96731-4_16},
  researchr = {https://researchr.org/publication/AniDHL22},
  cites = {0},
  citedby = {0},
  pages = {187-198},
  booktitle = {WALCOM: Algorithms and Computation - 16th International Conference and Workshops, WALCOM 2022, Jember, Indonesia, March 24-26, 2022, Proceedings},
  editor = {Petra Mutzel and Md. Saidur Rahman and Slamin},
  volume = {13174},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-96731-4},
}