Procedural Generation of Adjustable Terrain for Application in Computer Games Using 2D Maps

Izabella Antoniuk, Przemyslaw Rokita. Procedural Generation of Adjustable Terrain for Application in Computer Games Using 2D Maps. In Marzena Kryszkiewicz, Sanghamitra Bandyopadhyay, Henryk Rybinski, Sankar K. Pal, editors, Pattern Recognition and Machine Intelligence - 6th International Conference, PReMI 2015, Warsaw, Poland, June 30 - July 3, 2015, Proceedings. Volume 9124 of Lecture Notes in Computer Science, pages 75-84, Springer, 2015. [doi]

@inproceedings{AntoniukR15,
  title = {Procedural Generation of Adjustable Terrain for Application in Computer Games Using 2D Maps},
  author = {Izabella Antoniuk and Przemyslaw Rokita},
  year = {2015},
  doi = {10.1007/978-3-319-19941-2_8},
  url = {http://dx.doi.org/10.1007/978-3-319-19941-2_8},
  researchr = {https://researchr.org/publication/AntoniukR15},
  cites = {0},
  citedby = {0},
  pages = {75-84},
  booktitle = {Pattern Recognition and Machine Intelligence - 6th International Conference, PReMI 2015, Warsaw, Poland, June 30 - July 3, 2015, Proceedings},
  editor = {Marzena Kryszkiewicz and Sanghamitra Bandyopadhyay and Henryk Rybinski and Sankar K. Pal},
  volume = {9124},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-19940-5},
}