Generation of Complex Underground Systems for Application in Computer Games with Schematic Maps and L-Systems

Izabella Antoniuk, Przemyslaw Rokita. Generation of Complex Underground Systems for Application in Computer Games with Schematic Maps and L-Systems. In Leszek J. Chmielewski, Amitava Datta, Ryszard Kozera, Konrad Wojciechowski, editors, Computer Vision and Graphics - International Conference, ICCVG 2016, Warsaw, Poland, September 19-21, 2016, Proceedings. Volume 9972 of Lecture Notes in Computer Science, pages 3-16, Springer, 2016. [doi]

@inproceedings{AntoniukR16,
  title = {Generation of Complex Underground Systems for Application in Computer Games with Schematic Maps and L-Systems},
  author = {Izabella Antoniuk and Przemyslaw Rokita},
  year = {2016},
  doi = {10.1007/978-3-319-46418-3_1},
  url = {http://dx.doi.org/10.1007/978-3-319-46418-3_1},
  researchr = {https://researchr.org/publication/AntoniukR16},
  cites = {0},
  citedby = {0},
  pages = {3-16},
  booktitle = {Computer Vision and Graphics - International Conference, ICCVG 2016, Warsaw, Poland, September 19-21, 2016, Proceedings},
  editor = {Leszek J. Chmielewski and Amitava Datta and Ryszard Kozera and Konrad Wojciechowski},
  volume = {9972},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-46417-6},
}