Development of a Horror Game that Route Branches by the Player's Pulse Rate

Hayato Araki, Taichi Ikeda, Takumi Ozawa, Kenta Kawahara, Yasuo Kawai. Development of a Horror Game that Route Branches by the Player's Pulse Rate. In Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, Tokyo, Japan, March 07-11, 2018. ACM, 2018. [doi]

@inproceedings{ArakiIOKK18,
  title = {Development of a Horror Game that Route Branches by the Player's Pulse Rate},
  author = {Hayato Araki and Taichi Ikeda and Takumi Ozawa and Kenta Kawahara and Yasuo Kawai},
  year = {2018},
  doi = {10.1145/3180308.3180322},
  url = {http://doi.acm.org/10.1145/3180308.3180322},
  researchr = {https://researchr.org/publication/ArakiIOKK18},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, Tokyo, Japan, March 07-11, 2018},
  publisher = {ACM},
}