Pervasive games: giving a meaning based on the player experience

Jeferson Arango-López, Jesús Gallardo, Francisco L. Gutiérrez, Eva Cerezo, Esperança Amengual, Ramón Valera. Pervasive games: giving a meaning based on the player experience. In Juan Manuel González-Calleros, editor, Proceedings of the XVIII International Conference on Human Computer Interaction, Interacción 2017, Cancun, Mexico, September 25-27, 2017. ACM, 2017. [doi]

@inproceedings{Arango-LopezGGC17,
  title = {Pervasive games: giving a meaning based on the player experience},
  author = {Jeferson Arango-López and Jesús Gallardo and Francisco L. Gutiérrez and Eva Cerezo and Esperança Amengual and Ramón Valera},
  year = {2017},
  doi = {10.1145/3123818.3123832},
  url = {http://doi.acm.org/10.1145/3123818.3123832},
  researchr = {https://researchr.org/publication/Arango-LopezGGC17},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the XVIII International Conference on Human Computer Interaction, Interacción 2017, Cancun, Mexico, September 25-27, 2017},
  editor = {Juan Manuel González-Calleros},
  publisher = {ACM},
  isbn = {978-1-4503-5229-1},
}