Jeferson Arango-López, Jesús Gallardo, Francisco L. Gutiérrez, Eva Cerezo, Esperança Amengual, Ramón Valera. Pervasive games: giving a meaning based on the player experience. In Juan Manuel González-Calleros, editor, Proceedings of the XVIII International Conference on Human Computer Interaction, Interacción 2017, Cancun, Mexico, September 25-27, 2017. ACM, 2017. [doi]
@inproceedings{Arango-LopezGGC17, title = {Pervasive games: giving a meaning based on the player experience}, author = {Jeferson Arango-López and Jesús Gallardo and Francisco L. Gutiérrez and Eva Cerezo and Esperança Amengual and Ramón Valera}, year = {2017}, doi = {10.1145/3123818.3123832}, url = {http://doi.acm.org/10.1145/3123818.3123832}, researchr = {https://researchr.org/publication/Arango-LopezGGC17}, cites = {0}, citedby = {0}, booktitle = {Proceedings of the XVIII International Conference on Human Computer Interaction, Interacción 2017, Cancun, Mexico, September 25-27, 2017}, editor = {Juan Manuel González-Calleros}, publisher = {ACM}, isbn = {978-1-4503-5229-1}, }