Animation workflow in KILLZONE3™: a fast facial retargeting system for game characters

Andrea Arghinenti. Animation workflow in KILLZONE3™: a fast facial retargeting system for game characters. In Mark Elendt, editor, International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Talks Proceedings. pages 37, ACM, 2011. [doi]

@inproceedings{Arghinenti11,
  title = {Animation workflow in KILLZONE3™: a fast facial retargeting system for game characters},
  author = {Andrea Arghinenti},
  year = {2011},
  doi = {10.1145/2037826.2037875},
  url = {http://doi.acm.org/10.1145/2037826.2037875},
  researchr = {https://researchr.org/publication/Arghinenti11},
  cites = {0},
  citedby = {0},
  pages = {37},
  booktitle = {International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Talks Proceedings},
  editor = {Mark Elendt},
  publisher = {ACM},
  isbn = {978-1-4503-0974-5},
}