Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour

Lemonia Argyriou, Daphne Economou, Vassiliki Bouki. Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour. Personal and Ubiquitous Computing, 24(6):843-859, 2020. [doi]

@article{ArgyriouEB20,
  title = {Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour},
  author = {Lemonia Argyriou and Daphne Economou and Vassiliki Bouki},
  year = {2020},
  doi = {10.1007/s00779-020-01373-8},
  url = {https://doi.org/10.1007/s00779-020-01373-8},
  researchr = {https://researchr.org/publication/ArgyriouEB20},
  cites = {0},
  citedby = {0},
  journal = {Personal and Ubiquitous Computing},
  volume = {24},
  number = {6},
  pages = {843-859},
}