Textured splat based rendering for stylized shading

Muhammad Arief, Hideki Todo, Koji Mikami, Kunio Kondo. Textured splat based rendering for stylized shading. In Stephen N. Spencer, Adam W. Bargteil, Kenny Mitchell, editors, Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017. pages 21, ACM, 2017. [doi]

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