Fair Adversaries and Randomization in Two-Player Games

Eugene Asarin, Raphaël Chane-Yack-Fa, Daniele Varacca. Fair Adversaries and Randomization in Two-Player Games. In C.-H. Luke Ong, editor, Foundations of Software Science and Computational Structures, 13th International Conference, FOSSACS 2010, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2010, Paphos, Cyprus, March 20-28, 2010. Proceedings. Volume 6014 of Lecture Notes in Computer Science, pages 64-78, Springer, 2010. [doi]

@inproceedings{AsarinCV10,
  title = {Fair Adversaries and Randomization in Two-Player Games},
  author = {Eugene Asarin and Raphaël Chane-Yack-Fa and Daniele Varacca},
  year = {2010},
  doi = {10.1007/978-3-642-12032-9_6},
  url = {http://dx.doi.org/10.1007/978-3-642-12032-9_6},
  researchr = {https://researchr.org/publication/AsarinCV10},
  cites = {0},
  citedby = {0},
  pages = {64-78},
  booktitle = {Foundations of Software Science and Computational Structures, 13th International Conference, FOSSACS 2010, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2010, Paphos, Cyprus, March 20-28, 2010. Proceedings},
  editor = {C.-H. Luke Ong},
  volume = {6014},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-12031-2},
}