Automatic generation of game elements via evolution

Daniel A. Ashlock. Automatic generation of game elements via evolution. In Georgios N. Yannakakis, Julian Togelius, editors, Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010. pages 289-296, IEEE, 2010. [doi]

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