Prototype implementation of the OpenGL ES 2.0 shading language offline compiler

Nakhoon Baek, Kuinam J. Kim. Prototype implementation of the OpenGL ES 2.0 shading language offline compiler. Cluster Computing, 22(Suppl 1):943-948, 2019. [doi]

Authors

Nakhoon Baek

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Kuinam J. Kim

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