Realtime Constraint-Based Cinematography for Complex Interactive 3D Worlds

William H. Bares, Joël P. Grégoire, James C. Lester. Realtime Constraint-Based Cinematography for Complex Interactive 3D Worlds. In AAAI/IAAI. pages 1101-1106, 1998.

@inproceedings{BaresGL98,
  title = {Realtime Constraint-Based Cinematography for Complex Interactive 3D Worlds},
  author = {William H. Bares and Joël P. Grégoire and James C. Lester},
  year = {1998},
  tags = {rule-based, constraints, C++},
  researchr = {https://researchr.org/publication/BaresGL98},
  cites = {0},
  citedby = {0},
  pages = {1101-1106},
  booktitle = {AAAI/IAAI},
}