Modeling of Video Games Using Workflow Nets and State Graphs

Franciny Medeiros Barreto, Stéphane Julia. Modeling of Video Games Using Workflow Nets and State Graphs. In José Carlos Maldonado, Fabiano Cutigi Ferrari, Uirá Kulesza, Tayana Uchôa Conte, editors, Proceedings of the 31st Brazilian Symposium on Software Engineering, SBES 2017, Fortaleza, CE, Brazil, September 20-22, 2017. pages 261-266, ACM, 2017. [doi]

@inproceedings{BarretoJ17,
  title = {Modeling of Video Games Using Workflow Nets and State Graphs},
  author = {Franciny Medeiros Barreto and Stéphane Julia},
  year = {2017},
  doi = {10.1145/3131151.3131193},
  url = {http://doi.acm.org/10.1145/3131151.3131193},
  researchr = {https://researchr.org/publication/BarretoJ17},
  cites = {0},
  citedby = {0},
  pages = {261-266},
  booktitle = {Proceedings of the 31st Brazilian Symposium on Software Engineering, SBES 2017, Fortaleza, CE, Brazil, September 20-22, 2017},
  editor = {José Carlos Maldonado and Fabiano Cutigi Ferrari and Uirá Kulesza and Tayana Uchôa Conte},
  publisher = {ACM},
  isbn = {978-1-4503-5326-7},
}