Real-time collision-free linear trajectory generation on GPU for crowd simulations

Oner Barut, Murat Haciomeroglu. Real-time collision-free linear trajectory generation on GPU for crowd simulations. The Visual Computer, 31(6-8):843-852, 2015. [doi]

@article{BarutH15,
  title = {Real-time collision-free linear trajectory generation on GPU for crowd simulations},
  author = {Oner Barut and Murat Haciomeroglu},
  year = {2015},
  doi = {10.1007/s00371-015-1105-z},
  url = {http://dx.doi.org/10.1007/s00371-015-1105-z},
  researchr = {https://researchr.org/publication/BarutH15},
  cites = {0},
  citedby = {0},
  journal = {The Visual Computer},
  volume = {31},
  number = {6-8},
  pages = {843-852},
}