Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications

Federica Bazzano, Federico Gentilini, Fabrizio Lamberti, Andrea Sanna, Gianluca Paravati, Valentina Gatteschi, Marco Gaspardone. Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications. In Lucio Tommaso De Paolis, Antonio Mongelli, editors, Augmented Reality, Virtual Reality, and Computer Graphics - Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I. Volume 9768 of Lecture Notes in Computer Science, pages 33-51, Springer, 2016. [doi]

@inproceedings{BazzanoGLSPGG16,
  title = {Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications},
  author = {Federica Bazzano and Federico Gentilini and Fabrizio Lamberti and Andrea Sanna and Gianluca Paravati and Valentina Gatteschi and Marco Gaspardone},
  year = {2016},
  doi = {10.1007/978-3-319-40621-3_3},
  url = {http://dx.doi.org/10.1007/978-3-319-40621-3_3},
  researchr = {https://researchr.org/publication/BazzanoGLSPGG16},
  cites = {0},
  citedby = {0},
  pages = {33-51},
  booktitle = {Augmented Reality, Virtual Reality, and Computer Graphics - Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I},
  editor = {Lucio Tommaso De Paolis and Antonio Mongelli},
  volume = {9768},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-40620-6},
}