A Particle Method for Fluid-Structure Interaction Simulations in Multiple GPUs

Julián Becerra-Sagredo, Leonardo Di G. Sigalotti, Jaime Klapp. A Particle Method for Fluid-Structure Interaction Simulations in Multiple GPUs. In Carlos Jaime Barrios Hernández, Isidoro Gitler, Jaime Klapp, editors, High Performance Computing - Third Latin American Conference, CARLA 2016, Mexico City, Mexico, August 29 - September 2, 2016, Revised Selected Papers. Volume 697 of Communications in Computer and Information Science, pages 346-358, 2016. [doi]

@inproceedings{Becerra-Sagredo16-0,
  title = {A Particle Method for Fluid-Structure Interaction Simulations in Multiple GPUs},
  author = {Julián Becerra-Sagredo and Leonardo Di G. Sigalotti and Jaime Klapp},
  year = {2016},
  doi = {10.1007/978-3-319-57972-6_26},
  url = {http://dx.doi.org/10.1007/978-3-319-57972-6_26},
  researchr = {https://researchr.org/publication/Becerra-Sagredo16-0},
  cites = {0},
  citedby = {0},
  pages = {346-358},
  booktitle = {High Performance Computing - Third Latin American Conference, CARLA 2016, Mexico City, Mexico, August 29 - September 2, 2016, Revised Selected Papers},
  editor = {Carlos Jaime Barrios Hernández and Isidoro Gitler and Jaime Klapp},
  volume = {697},
  series = {Communications in Computer and Information Science},
  isbn = {978-3-319-57972-6},
}