Projection Grid Cues: An Efficient Way to Perceive the Depths of Underground Objects in Augmented Reality

Cindy Becher, Sébastien Bottecchia, Pascal Desbarats. Projection Grid Cues: An Efficient Way to Perceive the Depths of Underground Objects in Augmented Reality. In Carmelo Ardito, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, Kori Inkpen, editors, Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30 - September 3, 2021, Proceedings, Part I. Volume 12932 of Lecture Notes in Computer Science, pages 611-630, Springer, 2021. [doi]

@inproceedings{BecherBD21,
  title = {Projection Grid Cues: An Efficient Way to Perceive the Depths of Underground Objects in Augmented Reality},
  author = {Cindy Becher and Sébastien Bottecchia and Pascal Desbarats},
  year = {2021},
  doi = {10.1007/978-3-030-85623-6_35},
  url = {https://doi.org/10.1007/978-3-030-85623-6_35},
  researchr = {https://researchr.org/publication/BecherBD21},
  cites = {0},
  citedby = {0},
  pages = {611-630},
  booktitle = {Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30 - September 3, 2021, Proceedings, Part I},
  editor = {Carmelo Ardito and Rosa Lanzilotti and Alessio Malizia and Helen Petrie and Antonio Piccinno and Giuseppe Desolda and Kori Inkpen},
  volume = {12932},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-85623-6},
}