Feature-based volumetric terrain generation

Michael Becher, Michael Krone, Guido Reina, Thomas Ertl. Feature-based volumetric terrain generation. In Stephen N. Spencer, Adam W. Bargteil, Kenny Mitchell, editors, Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017. pages 10, ACM, 2017. [doi]

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