ANEEME: interactive mesh cutting using 3D snakes for automatic skeletal rigging of scanned character models

Ryan Anthony J. de Belen, Maria Isabel S. Saludares, Rowel O. Atienza. ANEEME: interactive mesh cutting using 3D snakes for automatic skeletal rigging of scanned character models. In Stephen N. Spencer, Adam W. Bargteil, Kenny Mitchell, editors, Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017. pages 17, ACM, 2017. [doi]

@inproceedings{BelenSA17,
  title = {ANEEME: interactive mesh cutting using 3D snakes for automatic skeletal rigging of scanned character models},
  author = {Ryan Anthony J. de Belen and Maria Isabel S. Saludares and Rowel O. Atienza},
  year = {2017},
  url = {http://dl.acm.org/citation.cfm?id=3036841},
  researchr = {https://researchr.org/publication/BelenSA17},
  cites = {0},
  citedby = {0},
  pages = {17},
  booktitle = {Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017},
  editor = {Stephen N. Spencer and Adam W. Bargteil and Kenny Mitchell},
  publisher = {ACM},
  isbn = {978-1-4503-4886-7},
}