The Role of Gamification in End-User Development

Francesco Benzi, Daniela Fogli. The Role of Gamification in End-User Development. In Barbara Rita Barricelli, Gerhard Fischer, Anders I. Mørch, Antonio Piccinno, Stefano Valtolina, editors, Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload co-located with the Fifth International Symposium on End-User Development (IS-EUD 2015), Madrid, Spain, May 26, 2015. Volume 1641 of CEUR Workshop Proceedings, pages 32-38, CEUR-WS.org, 2015. [doi]

@inproceedings{BenziF15,
  title = {The Role of Gamification in End-User Development},
  author = {Francesco Benzi and Daniela Fogli},
  year = {2015},
  url = {http://ceur-ws.org/Vol-1641/paper6.pdf},
  researchr = {https://researchr.org/publication/BenziF15},
  cites = {0},
  citedby = {0},
  pages = {32-38},
  booktitle = {Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload co-located with the Fifth International Symposium on End-User Development (IS-EUD 2015), Madrid, Spain, May 26, 2015},
  editor = {Barbara Rita Barricelli and Gerhard Fischer and Anders I. Mørch and Antonio Piccinno and Stefano Valtolina},
  volume = {1641},
  series = {CEUR Workshop Proceedings},
  publisher = {CEUR-WS.org},
}