Karl Bergström, Staffan Björk. The Case for Computer-Augmented Games. Trans. Digit. Games Res. Assoc., 1(3), 2014. [doi]
@article{BergstromB14, title = {The Case for Computer-Augmented Games}, author = {Karl Bergström and Staffan Björk}, year = {2014}, doi = {10.26503/todigra.v1i3.32}, url = {https://doi.org/10.26503/todigra.v1i3.32}, researchr = {https://researchr.org/publication/BergstromB14}, cites = {0}, citedby = {0}, journal = {Trans. Digit. Games Res. Assoc.}, volume = {1}, number = {3}, }