The Case for Computer-Augmented Games

Karl Bergström, Staffan Björk. The Case for Computer-Augmented Games. Trans. Digit. Games Res. Assoc., 1(3), 2014. [doi]

@article{BergstromB14,
  title = {The Case for Computer-Augmented Games},
  author = {Karl Bergström and Staffan Björk},
  year = {2014},
  doi = {10.26503/todigra.v1i3.32},
  url = {https://doi.org/10.26503/todigra.v1i3.32},
  researchr = {https://researchr.org/publication/BergstromB14},
  cites = {0},
  citedby = {0},
  journal = {Trans. Digit. Games Res. Assoc.},
  volume = {1},
  number = {3},
}