A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers

Matthew Bett, Erin Michno, Keneth B. McAlpine. A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers. In Silvester Czanner, Wen Tang, editors, Theory and Practice of Computer Graphics, Bath, United Kingdom, 2013. Proceedings. pages 49-56, Eurographics Association, 2013. [doi]

@inproceedings{BettMM13,
  title = {A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers},
  author = {Matthew Bett and Erin Michno and Keneth B. McAlpine},
  year = {2013},
  doi = {10.2312/LocalChapterEvents.TPCG.TPCG13.049-056},
  url = {http://dx.doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.049-056},
  researchr = {https://researchr.org/publication/BettMM13},
  cites = {0},
  citedby = {0},
  pages = {49-56},
  booktitle = {Theory and Practice of Computer Graphics, Bath, United Kingdom, 2013. Proceedings},
  editor = {Silvester Czanner and Wen Tang},
  publisher = {Eurographics Association},
  isbn = {978-3-905673-98-2},
}