Towards Automatically Abridging Game Levels

Varun Bhat, Gillian Smith 0001. Towards Automatically Abridging Game Levels. In Joseph C. Osborn, editor, Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), Worcester, MA, USA, October 19-23, 2020 (online). Volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, 2020. [doi]

@inproceedings{Bhat020,
  title = {Towards Automatically Abridging Game Levels},
  author = {Varun Bhat and Gillian Smith 0001},
  year = {2020},
  url = {http://ceur-ws.org/Vol-2862/paper14.pdf},
  researchr = {https://researchr.org/publication/Bhat020},
  cites = {0},
  citedby = {0},
  booktitle = {Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), Worcester, MA, USA, October 19-23, 2020 (online)},
  editor = {Joseph C. Osborn},
  volume = {2862},
  series = {CEUR Workshop Proceedings},
  publisher = {CEUR-WS.org},
}