Multi-dimensional player skill progression modelling for procedural content generation

Francisco Bicho, Carlos Martinho. Multi-dimensional player skill progression modelling for procedural content generation. In Steve Dahlskog, Sebastian Deterding, José M. Font, Mitu Khandaker, Carl Magnus Olsson, Sebastian Risi, Christoph Salge, editors, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 07-10, 2018. ACM, 2018. [doi]

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